Wii Fit Trainer (SSBU): Difference between revisions

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→‎Update history: Made the overview a bit more specific
(→‎Update history: Added more info about the 11.0.0 changes)
Tag: Mobile edit
m (→‎Update history: Made the overview a bit more specific)
Tag: Mobile edit
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==Update history==
==Update history==
Wii Fit Trainer has received a mix of buffs and nerfs via game updates, but has been notably buffed overall. While update {{SSBU|1.1.0}} offered a few small buffs, update {{SSBU|3.0.0}} improved Wii Fit Trainer greatly both by making neutral attack a much more consistent option and increasing the potency of [[Deep Breathing]], which was already one of Wii Fit Trainer's most useful moves to begin with. In addition, update {{SSBU|3.1.0}} further improved neutral attack's consistency and opened up new [[jab lock]] options, allowing for greater capitalization in certain scenarios. Update {{SSBU|8.0.0}} introduced several meaningful buffs which generally improved the consistency of Wii Fit Trainer's killpower. This was accomplished through buffs to down tilt and [[Sun Salutation]] that made both moves kill significantly earlier, as well as up smash coming out more quickly and consequently becoming a more widely usable option. More minor buffs include making forward air and down smash less laggy, with the former of which becoming even more safe on shield and a more consistent kill setup option as well. Most recently, Update {{SSBU|11.0.0}} fixed a longtime bug involving Header, consequently cutting grounded Header's landing lag down to less than half its previous length. This made Header a virtually unpunishable option while also opening up deadly new combo trees due to the increased frame advantage both on hit and on shield. It remains to be seen whether this change will remain in the game or if it will be reverted, as it was not included in 11.0.0's patch notes.
Wii Fit Trainer has received a mix of buffs and nerfs via game updates, but has been notably buffed overall. While update {{SSBU|1.1.0}} offered a few small buffs to dash attack and [[Header]], update {{SSBU|3.0.0}} improved Wii Fit Trainer greatly both by making neutral attack a much more consistent option and increasing the potency of [[Deep Breathing]], which was already one of Wii Fit Trainer's most useful moves to begin with. In addition, update {{SSBU|3.1.0}} further improved neutral attack's consistency and opened up new [[jab lock]] options, allowing for greater capitalization in certain scenarios. Update {{SSBU|8.0.0}} introduced several meaningful buffs which generally improved the consistency of Wii Fit Trainer's killpower. This was accomplished through buffs to down tilt and [[Sun Salutation]] that made both moves kill significantly earlier, as well as up smash coming out more quickly and consequently becoming a more widely usable option. More minor buffs include making forward air and down smash less laggy, with the former of which becoming even more safe on shield and a more consistent kill setup option as well. Most recently, Update {{SSBU|11.0.0}} fixed a longtime bug involving Header, consequently cutting grounded Header's landing lag down to less than half its previous length. This made Header a virtually unpunishable option while also opening up deadly new combo trees due to the increased frame advantage both on hit and on shield. It remains to be seen whether this change will remain in the game or if it will be reverted, as it was not included in 11.0.0's patch notes.


Wii Fit Trainer has seen very few nerfs thus far aside from the near-universal projectile nerf in update 3.0.0. [[Header]]'s ability to phase the soccer ball through stages was removed in 3.0.0, which was likely intended to be more of a bug fix than a direct nerf. Header received a hidden change in 3.0.0 as well, as it was altered to send the ball at a less steep angle, making it less useful at close and mid ranges as well as during recovery.
Wii Fit Trainer has seen very few nerfs thus far aside from the near-universal projectile nerf in update 3.0.0. Header's ability to phase the soccer ball through stages was removed in 3.0.0, which was likely intended to be more of a bug fix than a direct nerf. Header received a hidden change in 3.0.0 as well, as it was altered to send the ball at a less steep angle, making it less useful at close and mid ranges as well as during recovery.


'''{{GameIcon|ssbu}} {{SSBU|1.1.0}}'''
'''{{GameIcon|ssbu}} {{SSBU|1.1.0}}'''
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