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Much like Pit, Dark Pit's results and representation have not been particularly impressive compared to many other characters. | Much like Pit, Dark Pit's results and representation have not been particularly impressive compared to many other characters. | ||
==Differences from Pit== | ==Differences from {{SSBU|Pit}}== | ||
As in ''SSB4'', Dark Pit is almost completely identical to {{SSBU|Pit}}. Unlike in ''SSB4'', he no longer has a weaker [[forward tilt]] or a smaller neutral finisher - because of these changes, he now has a completely identical non-special moveset to his original counterpart, with the only mechanical differences between him and Pit being his neutral special ([[Silver Bow]]), side special ([[Electroshock Arm]]), and Final Smash ([[Dark Pit Staff]]). These mechanical differences, while few, are fairly notable: Silver Bow's arrows are faster and stronger but have reduced control, making them more useful as standard projectiles than for edgeguarding or zoning; Electroshock Arm launches at a lower angle, making it better at the edge as a KOing move than Upperdash Arm, but worse from across the stage; and Dark Pit Staff fires a long beam instead of being a focused attack like [[Lightning Chariot]], making it better for catching multiple opponents scattered around, but the move has less power to compensate. | As in ''SSB4'', Dark Pit is almost completely identical to {{SSBU|Pit}}. Unlike in ''SSB4'', he no longer has a weaker [[forward tilt]] or a smaller neutral finisher - because of these changes, he now has a completely identical non-special moveset to his original counterpart, with the only mechanical differences between him and Pit being his neutral special ([[Silver Bow]]), side special ([[Electroshock Arm]]), and Final Smash ([[Dark Pit Staff]]). These mechanical differences, while few, are fairly notable: Silver Bow's arrows are faster and stronger but have reduced control, making them more useful as standard projectiles than for edgeguarding or zoning; Electroshock Arm launches at a lower angle, making it better at the edge as a KOing move than Upperdash Arm, but worse from across the stage; and Dark Pit Staff fires a long beam instead of being a focused attack like [[Lightning Chariot]], making it better for catching multiple opponents scattered around, but the move has less power to compensate. | ||
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