Inhale (King Dedede): Difference between revisions

→‎Collateral damage: Spitting out Bowser Jr. actually deals 17% damage without damage multipliers.
(→‎Collateral damage: Spitting out Bowser Jr. actually deals 17% damage without damage multipliers.)
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In ''[[Super Smash Bros. Ultimate]]'', Dedede’s Inhale will spit out [[projectiles]] rather than swallow, acting as a reflector. This includes the [[Gordo]]s thrown by [[Gordo Throw]], letting him quickly reflect them back if they’re hit by or strike an opponent. It is also possible to set up Gordos for an Inhale, such as angling the swing up to put them into range. Unlike Kirby's Inhale, Dedede's Inhale fires back the projectile in its original form rather than as a star.
In ''[[Super Smash Bros. Ultimate]]'', Dedede’s Inhale will spit out [[projectiles]] rather than swallow, acting as a reflector. This includes the [[Gordo]]s thrown by [[Gordo Throw]], letting him quickly reflect them back if they’re hit by or strike an opponent. It is also possible to set up Gordos for an Inhale, such as angling the swing up to put them into range. Unlike Kirby's Inhale, Dedede's Inhale fires back the projectile in its original form rather than as a star.
===Collateral damage===
===Collateral damage===
Just like [[Inhale (Kirby)|Kirby's Inhale]], the damage dealt by a spit character is based on their [[weight]]. Both characters' Inhales deal the same damage in this respect. In ''Ultimate'', the damage dealt is equal to <code>0.15w + 0.95</code> rounded down where w is the weight of the inhaled fighter.
Just like [[Inhale (Kirby)|Kirby's Inhale]], the damage dealt by a spit character is based on their [[weight]]. Both characters' Inhales deal the same damage in this respect.


{|class="wikitable sortable" style="text-align:center"
{|class="wikitable sortable" style="text-align:center"
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|[[Bowser]]||18%|||20%||21%
|[[Bowser]]||18%|||20%||21%
|-
|-
|[[Bowser Jr.]]||—||16%||14%
|[[Bowser Jr.]]||—||16%||17%
|-
|-
|[[Byleth]]||—||—||15%
|[[Byleth]]||—||—||15%
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