Invincibility: Difference between revisions

→‎Examples: Added respawn invincibility
m (Text replacement - " " to " ")
(→‎Examples: Added respawn invincibility)
Line 23: Line 23:
! scope="row" colspan=5|{{anchor|By Characters}} By Characters
! scope="row" colspan=5|{{anchor|By Characters}} By Characters
|-
|-
| All characters || Throws || Entire body ||Varies{{GameIcon|SSB64}}{{GameIcon|SSBU}}<br>8{{GameIcon|SSBM}}{{GameIcon|SSBB}}<br>18{{GameIcon|SSB4}}||*In ''Ultimate'', invincibility lasts until the opponent is thrown
|rowspan=2|All characters || Throws || rowspan=2|Entire body ||Varies{{GameIcon|SSB64}}{{GameIcon|SSBU}}<br>8{{GameIcon|SSBM}}{{GameIcon|SSBB}}<br>18{{GameIcon|SSB4}}||*In ''Ultimate'', invincibility lasts until the opponent is thrown
|-
| [[Revival platform|Respawn]] || {{rollover|120|in ''Ultimate'', the maximum decrease is 60|?}} {{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}||*Commences the moment the character dismounts from the Revival Platform<br>**As of ''Ultimate'', the amount of invincibility frames decreases the longer it takes to dismount from the Revival Platform
|-
|-
| [[Banjo & Kazooie]] || [[Wonderwing]] || Entire body|| 18-53 {{GameIcon|SSBU}}|| *Vulnerable to grabs
| [[Banjo & Kazooie]] || [[Wonderwing]] || Entire body|| 18-53 {{GameIcon|SSBU}}|| *Vulnerable to grabs