Kirby (SSB)/Down special: Difference between revisions

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(New Page: {{ArticleIcons|ssb=y}} ==Overview== The special move's name is '''Stone''', where Kirby transforms into a rock that Kirby can usually transform in his games, becoming impervious to...)
 
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{{ArticleIcons|ssb=y}}
{{ArticleIcons|ssb=y}}
{{disambig2|the hitbox visualization in ''[[Super Smash Bros.]]''|the move itself|Stone}}


==Overview==
==Overview==
The special move's name is '''[[Stone]]''', where Kirby transforms into a rock that Kirby can usually transform in his games, becoming impervious to damage and knockback for a short time. While in stone form, Kirby can't move until he reverts back to normal by either naturally thwarts out of it in 3 seconds or if the player presses the [[B button]]. Kirby can also still be taken out of stone by being grabbed. When his stone form is on a sloped surface such as the slope on [[Hyrule Castle]]'s left side, it will slide off of them.
Kirby's down special move is named '''[[Stone]]''', where Kirby transforms into a rock (an ability from most [[Kirby (universe)|''Kirby'' games]]) and becomes impervious to damage and knockback outside of [[grab]]s for the entire move's duration (exactly like a [[shield]]). While in stone form, Kirby can't move or attack until he reverts back to normal. Either simply waiting three seconds or pressing the [[B button]] will cause Kirby to revert back to normal. If the move is used in midair, Kirby will fall to the ground quickly; if Kirby lands on a sloped surface (such as the left side of [[Hyrule Castle]]) during the move or uses the move while standing on a sloped surface, he will slide down it. The Level 9 AI frequently does this move near this ledge, leading to [[SD]]ing very commonly.


To use offensively, Kirby needs to use Stone while in midair, falling quickly to the ground and opponents hit by it will receive 20% damage and great knockback. If used while on the ground, it will deal no knockback or damage at all however. Good for countering characters that are [[juggling]] him, especially if they are doing it while in midair, as Kirby can KO them if they get careless. If Kirby happens to miss the opponent or if they shield against, Kirby can get easily punished by them with a strong attack such as smash attacks and [[charge|charging]] attacks such as {{SSB|Donkey Kong}}'s [[Giant Punch]] and {{SSB|Samus}}'s [[Charge Shot]].
The move can't be used offensively while grounded, being unable to hit opponents unless Kirby uses it in the air and hits an opponent while falling. When he does however, it does 20% damage and great vertical knockback. The move is rather useful for countering [[juggling]] from opponents, especially air juggling, as the strong vertical knockback of the move can easily KO unwary opponents, or even more competent opponents if [[mindgame|used unexpectedly]]. However, the slow [[startup]] makes it a bit less effective. Additionally, if Kirby lands and misses the opponent, the move has very high [[ending lag]], even if immediately cancelled, being very easily [[punish]]ed by almost any move.


{{technical data}}
In terms of competitive play, it can be used to edgeguard Yoshi (albeit rarely) or other characters recovering from below at an angle (Falcon/Fox) but this is beatable by Smash DI'ing into the stage. It's also an [[unblockable attack]] if done on the exact edge of a lip (such as all the way on the left corner of Hyrule) as it will automatically hit twice, once on stage, and once while Kirby is falling.
 
==Hitboxes==
===NTSC-J===
{{SSB64HitboxTableHeader}}
{{SSB64HitboxTableRow
|id=0
|part=0
|damage=22%
|angle=50
|bk=70
|ks=78
|fkv=0
|r=200
|bn=0
|sfx=Kick
|slvl=L
}}
|}
 
===NTSC-U/PAL===
{{SSB64HitboxTableHeader}}
{{SSB64HitboxTableRow
|id=0
|part=0
|damage=20%
|damagebg=nerf
|angle=50
|bk=70
|ks=70
|ksbg=nerf
|fkv=0
|r=200
|bn=0
|sfx=Kick
|slvl=L
}}
|}
 
====Summary====
*{{nerf|Damage (22% → 20%).}}
*{{nerf|Knockback scaling (78 → 70).}}
 
==Timing==
===Grounded===
The hitbox only occurs if Kirby slips off the ledge. The frame strip shows if Kirby cancels the move as early as possible.
{|class="wikitable"
!Hitbox
|6-
|-
!Earliest cancel point
|7
|-
!Animation length (ending)
|29
|}
 
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=5}}{{FrameStrip|t=Hitbox|c=1|e=HitboxContinuableS}}{{FrameStrip|t=Lag|c=29|s=LagContinuableE}}
{{FrameStripEnd}}
 
===Aerial===
The frame strip shows if Kirby cancels the move as early as possible and he does not land.
{|class="wikitable"
!Hitbox
|23-
|-
!Earliest cancel point
|43
|-
!Animation length (ending)
|29
|}
 
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=22}}{{FrameStrip|t=Hitbox|c=20|e=HitboxContinuableS}}{{FrameStrip|t=Lag|c=29|s=LagContinuableE}}
{{FrameStripEnd}}
 
{{FrameIconLegend|lag=y|hitbox=y|earliestcontinuable=y}}
 
{{MvSubNavKirby|g=SSB}}


[[Category:Kirby (SSB)]]
[[Category:Kirby (SSB)]]
[[Category:Down special moves]]
[[Category:Down special moves (SSB)]]
[[Category:Normal attacks]]
[[Category:Normal attacks (SSB)]]