Zelda (SSB4): Difference between revisions

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**{{nerf|Forward aerial has increased start-up (frame 8 → 9), ending lag (FAF 40 → 53), and landing lag (22 frames → 23). It also auto-cancels later (frame 25 → 50) removing the ability to auto-cancel in a short hop and its higher ending lag prevents Zelda from using a back aerial after a forward aerial in a short hop.}}
**{{nerf|Forward aerial has increased start-up (frame 8 → 9), ending lag (FAF 40 → 53), and landing lag (22 frames → 23). It also auto-cancels later (frame 25 → 50) removing the ability to auto-cancel in a short hop and its higher ending lag prevents Zelda from using a back aerial after a forward aerial in a short hop.}}
*[[Back aerial]]:
*[[Back aerial]]:
**{{buff|Back aerial has a longer hitbox duration (frames 5-8 → 6-10).}}
**{{nerf|Sweetspotted back aerial has decreased base knockback (40 → 28), hindering its KO potential.}}
**{{nerf|Sweetspotted back aerial has decreased base knockback (40 → 28), hindering its KO potential.}}
**{{nerf|Back aerial has increased start-up (frame 5 → 6), ending (FAF 36 → 53), and landing lag (22 frames → 25). It also auto-cancels later (frame 26 → 52), removing its ability to auto-cancel in a short hop and its higher ending lag prevents Zelda from using two back aerials in a short hop.}}
**{{nerf|Back aerial has increased start-up (frame 5 → 6), ending (FAF 36 → 53), and landing lag (22 frames → 25). It also auto-cancels later (frame 26 → 52), removing its ability to auto-cancel in a short hop and its higher ending lag prevents Zelda from using two back aerials in a short hop.}}
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