Super Smash Bros. 4: Difference between revisions

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*Random tripping has been removed, making extended [[dash-dancing]] a viable movement option.
*Random tripping has been removed, making extended [[dash-dancing]] a viable movement option.
*[[Pivot]]ing, a movement technique previously possible in ''Smash 64'' and ''Melee'' has been reintroduced, generating more flexible mobility than in ''Brawl.''
*[[Pivot]]ing, a movement technique previously possible in ''Smash 64'' and ''Melee'' has been reintroduced, generating more flexible mobility than in ''Brawl.''
*Mid-match character transformations have been removed. {{SSB4|Sheik}} and {{SSB4|Zelda}}, and {{SSB4|Zero Suit Samus}} and {{SSB4|Samus}}, are all now completely separate characters, while {{SSB4|Charizard}} returns as a standalone fighter in place of the Pokémon Trainer. These changes are due to hardware limitations on the 3DS and Sakurai’s own wish for both versions of the game to feature the same roster.
*Mid-match character transformations have been removed. {{SSB4|Sheik}}, {{SSB4|Zelda}}, {{SSB4|Zero Suit Samus}}, {{SSB4|Samus}}, are all now completely separate characters, while {{SSB4|Charizard}} returns as a standalone fighter in place of the Pokémon Trainer. These changes are partially due to hardware limitations on the 3DS and Sakurai’s own wish for both versions of the game to feature the same roster.
*[[Edge-hogging]] having been removed entirely, as attempting to grab a [[ledge]] that someone else has already grabbed onto will now gently remove them from the ledge and "steal" it, a mechanic known as "ledge trumping".
*[[Edge-hogging]] having been removed entirely, as attempting to grab a [[ledge]] that someone else has already grabbed onto will now gently remove them from the ledge and "steal" it, a mechanic known as "ledge trumping".
**Ledge trumping itself can be used as an edgeguard, as it leaves the recovering opponent vulnerable.
**Ledge trumping itself can be used as an edgeguard, as it leaves the recovering opponent vulnerable.
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