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In terms of competitive play, it can be used to edgeguard Yoshi (albeit rarely) or other characters recovering from below at an angle (Falcon/Fox) but this is beatable by Smash DI'ing into the stage. It's also an [[unblockable attack]] if done on the exact edge of a lip (such as all the way on the left corner of Hyrule) as it will automatically hit twice, once on stage, and once while Kirby is falling. | In terms of competitive play, it can be used to edgeguard Yoshi (albeit rarely) or other characters recovering from below at an angle (Falcon/Fox) but this is beatable by Smash DI'ing into the stage. It's also an [[unblockable attack]] if done on the exact edge of a lip (such as all the way on the left corner of Hyrule) as it will automatically hit twice, once on stage, and once while Kirby is falling. | ||
{{ | ==Hitboxes== | ||
{{SSB4HitboxTableHeader}} | |||
{{SSB4HitboxTableRow | |||
|id=0 | |||
|part=0 | |||
|damage=20% | |||
|angle=50 | |||
|bk=70 | |||
|ks=70 | |||
|fkv=0 | |||
|r=200 | |||
|bn=0 | |||
|sfx=Kick | |||
|slvl=L | |||
}} | |||
|} | |||
{{MvSubNavKirby|g=SSB}} | {{MvSubNavKirby|g=SSB}} |
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