Template:SSB4 to SSBU changelist/Sonic: Difference between revisions

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**{{change|The trail changes from purple to yellow when fully charged.}}
**{{change|The trail changes from purple to yellow when fully charged.}}
**{{change|Sonic does not hop if the move is released at full charge.}}
**{{change|Sonic does not hop if the move is released at full charge.}}
**{{change|Colliding with a wall while moving on the ground with Spin Dash now has Sonic bounce off it.}}
**{{bugfix|Sonic no longer loses his double jump after landing with an aerial Spin Dash or [[Spin Charge]].}}
**{{bugfix|Sonic no longer loses his double jump after landing with an aerial Spin Dash or [[Spin Charge]].}}
*[[Spring Jump]]:
*[[Spring Jump]]:
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**{{nerf|Like the Spin Dash, it stops upon hitting an opponent's shield, and cannot cross up unless it is charged enough, reducing its safety.}}
**{{nerf|Like the Spin Dash, it stops upon hitting an opponent's shield, and cannot cross up unless it is charged enough, reducing its safety.}}
**{{change|It changes the color of the trail to indicate charge strength, going from blue, to cyan, to yellow.}}
**{{change|It changes the color of the trail to indicate charge strength, going from blue, to cyan, to yellow.}}
**{{change|Colliding with a wall while moving on the ground with Spin Charge now has Sonic bounce off it.}}
*[[Super Sonic]]:
*[[Super Sonic]]:
**{{change|Super Sonic's functionality has been changed. Instead of being fully controllable, he moves automatically across the horizontal axis at a drastically increased speed, and only his vertical position can be controlled.}}
**{{change|Super Sonic's functionality has been changed. Instead of being fully controllable, he moves automatically across the horizontal axis at a drastically increased speed, and only his vertical position can be controlled.}}
**{{buff|When reverting from Super Sonic, Sonic deals damage and knockback if he makes contact with opponents while flying back to his starting point.}}
**{{buff|When reverting from Super Sonic, Sonic deals damage and knockback if he makes contact with opponents while flying back to his starting point.}}
**{{nerf|Super Sonic's damage output is significantly weaker than its previous iterations, and it lasts for a much shorter time period. The more limited controls also make it less possible for him to secure an early KO.}}
**{{nerf|Super Sonic's damage output is significantly weaker than its previous iterations, and it lasts for a much shorter time period. The more limited controls also make it less possible for him to secure an early KO.}}
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