Ganon, The Demon King: Difference between revisions
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*Prior to ''[[Ultimate]]'', Beast Ganon was the only ''The Legend of Zelda''-based Final Smash to be used by only one character. | *Prior to ''[[Ultimate]]'', Beast Ganon was the only ''The Legend of Zelda''-based Final Smash to be used by only one character. | ||
*There is a glitch in ''Brawl'' where if Beast Ganon is activated at the very edge of the [[Blast line]], the camera freezes along with Ganondorf in his invisible state. He is then unplayable for the rest of the match. The aftermath of the glitch can be seen [https://www.youtube.com/watch?v=Brm3p20ziWE here]. | *There is a glitch in ''Brawl'' where if Beast Ganon is activated at the very edge of the [[Blast line]], the camera freezes along with Ganondorf in his invisible state. He is then unplayable for the rest of the match. The aftermath of the glitch can be seen [https://www.youtube.com/watch?v=Brm3p20ziWE here]. | ||
*Beast Ganon's dash travels extremely fast, surpassing all characters' dashing speeds and other rushing final smashes | *Beast Ganon's dash travels extremely fast, surpassing all characters' dashing speeds and other rushing final smashes. | ||
*Beast Ganon, [[Poltergust 5000]], and [[Power Star]] were the only final smashes to be renamed yet functionally unchanged in a subsequent release. | *Beast Ganon, [[Poltergust 5000]], and [[Power Star]] were the only final smashes to be renamed yet functionally unchanged in a subsequent release. | ||
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