Donkey Kong (SSB): Difference between revisions

Undid revision 119716 by Vixen Windstorm (Talk)
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(Undid revision 119716 by Vixen Windstorm (Talk))
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*[[dsmash|↓]] Spinning Splits, 8-19%
*[[dsmash|↓]] Spinning Splits, 8-19%


===[[Air Attack]]s===
===[[Aerial attack]]s===
*[[nair|A]] Spin, 5-15%
*[[nair|A]] Spin, 5-15%
*[[Fair|→]] Spinning Spike, 6-16%
*[[Fair|→]] Spinning Spike, 6-16%
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===Ledge Dropping===
===Ledge Dropping===


Due to DK's laggy Air Attacks, DK has very little comboing potential with his Air Attacks except d-air or f-air into throw. However, if DK drops from a ledge, DK can quickly use a u-air and then land to move to do another attack. DK can also jump, use an Air Attack, and land on a ledge for a similar effect. As a result, on ledges, DK can juggle characters with u-air that he would otherwise never be able to combo.
Due to DK's laggy aerials, DK has very little comboing potential with his aerials except d-air or f-air into throw. However, if DK drops from a ledge, DK can quickly use a u-air and then land to move to do another attack. DK can also jump, use an aerial, and land on a ledge for a similar effect. As a result, on ledges, DK can juggle characters with u-air that he would otherwise never be able to combo.


{{SSBCharacters}}
{{SSBCharacters}}