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{{ArticleIcons|ssb4=y}} | {{ArticleIcons|ssb4=y}} | ||
[[File:NussPKThunder2.gif|thumb|270px|Hitbox visualization showing Ness's PK Thunder 2.]] | [[File:NussPKThunder2.gif|thumb|270px|Hitbox visualization showing Ness's PK Thunder 2.]] | ||
{{technical data}} | {{technical data}} | ||
==Overview== | ==Overview== | ||
Ness's only recovery move and a decent attack. [[PK Thunder]] will disappear if it hits with the head after a short period of time, however if the attack hits with the tail it will be a much weaker hit. If Ness hits himself with PK Thunder, he will be launched in the opposite direction in which he hit himself; PK Thunder 2 is a very strong move dealing a large amount of damage and KOing as early as 30% when sweetspotted. It also grants [[intangibility]] for a few frames after Ness is launched. | Ness's only recovery move and a decent attack. [[PK Thunder]] will disappear if it hits with the head after a short period of time, however if the attack hits with the tail it will be a much weaker hit. If Ness hits himself with PK Thunder, he will be launched in the opposite direction in which he hit himself; PK Thunder 2 is a very strong move dealing a large amount of damage and KOing as early as 30% when sweetspotted. It also grants [[intangibility]] for a few frames after Ness is launched. | ||