Captain Falcon (SSBM): Difference between revisions

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Announced at [[E3]] 2001, '''Captain Falcon''' ({{ja|キャプテン・ファルコン|Kyaputen Farukon}}, ''Captain Falcon''), shortened as '''C. Falcon''' on the [[victory screen]] and [[character select screen]] is a [[starter character]] in ''[[Super Smash Bros. Melee]]''.
Announced at [[E3]] 2001, '''Captain Falcon''' ({{ja|キャプテン・ファルコン|Kyaputen Farukon}}, ''Captain Falcon''), shortened as '''C. Falcon''' on the [[victory screen]] and [[character select screen]] is a [[starter character]] in ''[[Super Smash Bros. Melee]]''.


{{s|wikipedia|Ryō Horikawa}} reprises his role as Captain Falcon in ''Melee'', albeit via recycled voice clips from ''[[Super Smash Bros. 64]]'', but a bit more lower pitched.
{{s|wikipedia|Ryō Horikawa}} reprises his role as Captain Falcon in ''Melee'', albeit via recycled voice clips from ''[[Super Smash Bros. 64]]'', but slightly more low pitched.


Captain Falcon currently ranks 8th out of 26 on the ''Melee'' [[tier list]], in the B tier. While this is considered to be a minor drop compared to his previous placement in ''Smash 64'', where he was ranked 3rd out of 12, he still ranks rather high likewise in the ''Smash 64'' tier list because he retains his incredible comboing abilities; he has a fast falling speed and air speed, and the single fastest dash speed of all characters, giving him one of the best [[SHFFL]]s in the game. This also makes him the highest ranked of the [[heavyweight]]s. His fast falling speed and heavyweight status make him the most resistant character to vertical KOs. His speed, fast rolls, and [[Raptor Boost]] enable an excellent dodging and tech-chasing game. Falcon also has multiple quick KO moves, most notably his [[Knee Smash]], forward smash, and down aerial, all of which can be powerful combo finishers. Against other high- and top-tier opponents, however, Falcon is susceptible to [[chain grab]]s and combos due to his high [[falling speed]]. He is also prone to edgeguarding, since he has a predictable recovery that, like in ''Smash 64'', cannot grab ledge-hanging enemies. Falcon lacks a projectile, impairing his approach in some matchups, while most of his attacks have long startup and lack extended hitbox duration, making his approaches very committal in general. As such, Falcon is considered to have one of the most inconsistent neutral games among the higher tier characters. Regardless of his weaknesses, Captain Falcon still has an impressive number of winning matchups, including six that are near-unloseable.
Captain Falcon currently ranks 8th out of 26 on the ''Melee'' [[tier list]], in the B tier. While this is considered to be a minor drop compared to his previous placement in ''Smash 64'', where he was ranked 3rd out of 12, he still ranks rather high likewise in the ''Smash 64'' tier list because he retains his incredible comboing abilities; he has a fast falling speed and air speed, and the single fastest dash speed of all characters, giving him one of the best [[SHFFL]]s in the game. This also makes him the highest ranked of the [[heavyweight]]s. His fast falling speed and heavyweight status make him the most resistant character to vertical KOs. His speed, fast rolls, and [[Raptor Boost]] enable an excellent dodging and tech-chasing game. Falcon also has multiple quick KO moves, most notably his [[Knee Smash]], forward smash, and down aerial, all of which can be powerful combo finishers. Against other high- and top-tier opponents, however, Falcon is susceptible to [[chain grab]]s and combos due to his high [[falling speed]]. He is also prone to edgeguarding, since he has a predictable recovery that, like in ''Smash 64'', cannot grab ledge-hanging enemies. Falcon lacks a projectile, impairing his approach in some matchups, while most of his attacks have long startup and lack extended hitbox duration, making his approaches very committal in general. As such, Falcon is considered to have one of the most inconsistent neutral games among the higher tier characters. Regardless of his weaknesses, Captain Falcon still has an impressive number of winning matchups, including six that are near-unloseable.
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