Critical Hit: Difference between revisions

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[[File:Critical Hit Origin.png|thumb|left|{{s|fireemblemwiki|Lon'qu}} performing a critical hit on an enemy {{s|fireemblemwiki|Knight}} in ''Fire Emblem Awakening''.]]
[[File:Critical Hit Origin.png|thumb|left|{{s|fireemblemwiki|Lon'qu}} performing a critical hit on an enemy {{s|fireemblemwiki|Knight}} in ''Fire Emblem Awakening''.]]
[[File:Roy Critical Hit origin.gif|right|thumb|135x235px|Roy's critical hit animation in ''Fire Emblem: The Binding Blade''.]]
[[File:Roy Critical Hit origin.gif|right|thumb|135x235px|Roy's critical hit animation in ''Fire Emblem: The Binding Blade''.]]
Critical hits are a staple feature of many role-playing video games (including other series seen in ''Smash'', such as {{uv|EarthBound}}, {{uv|Final Fantasy}}, {{uv|Xenoblade}}, and {{uv|Dragon Quest}}). They are generally rare attacks that have a certain chance of occurrence, with the payoff usually being an increase to the amount of damage dealt, e.g. doubling the current amount. In {{uv|Fire Emblem}}, critical hits inflict three times the damage that a normal strike would (with the exception of ''[[fireemblemwiki:Fire Emblem: Genealogy of the Holy War|Genealogy of the Holy War]]'' and ''[[fireemblemwiki:Fire Emblem: Thracia 776|Thracia 776]]''), and the odds of executing them are based on the unit's [[fireemblemwiki:Skill (stat)|skill stat]] and on the properties of the weapon they wield. The Critical Hit Final Smashes reflect the source material's extreme power—often far more than enough to kill an enemy in a single hit—with their high damage output and, in particular, the extremely high knockback of Marth and Lucina's shared version.
Critical hits are a staple feature of many role-playing video games (including other series seen in ''Smash'', such as {{uv|EarthBound}}, {{uv|Final Fantasy}}, {{uv|Xenoblade}}, and {{uv|Dragon Quest}}). They are generally rare attacks that have a certain chance of occurrence, with the payoff usually being an increase to the amount of damage dealt, e.g. doubling the current amount. In {{uv|Fire Emblem}}, critical hits inflict three times the damage that a normal strike would (with the exception of ''[[fireemblemwiki:Fire Emblem: Genealogy of the Holy War|Genealogy of the Holy War]]'' and ''[[fireemblemwiki:Fire Emblem: Thracia 776|Thracia 776]]''), and the odds of executing them are based on the unit's [[fireemblemwiki:Skill (stat)|skill stat]] and on the properties of the weapon they wield. The Critical Hit Final Smashes reflect the source material's extreme power — often far more than enough to kill an enemy in a single hit — with their high damage output and, in particular, the extremely high knockback of Marth and Lucina's shared version.


Executing a critical hit in ''Fire Emblem'' is almost always accompanied with a distinctive, flashy attacking animation, and these animations form the basis of each of the two Critical Hit Final Smashes. Marth and Lucina's shared version loosely resembles Marth's animation when performing a critical hit with Falchion, {{s|fireemblemwiki|Mercurius}} or a {{s|fireemblemwiki|rapier}} in ''[[Fire Emblem: Shadow Dragon and the Blade of Light]]''. Roy's Critical Hit is a near-exact match for his attacking animation while wielding the [[fireemblemwiki:Binding Blade (weapon)|Binding Blade]] in ''{{s|fireemblemwiki|Fire Emblem: The Binding Blade}}'', right down to the airborne version's recovery flip, performed in all cases in his game of origin when Roy sheaths the sword after striking; this animation is identical for all attacks he makes with the Binding Blade, although it only catches on fire, as it does in ''Smash'', for critical hits and long-ranged attacks.
Executing a critical hit in ''Fire Emblem'' is almost always accompanied with a distinctive, flashy attacking animation, and these animations form the basis of each of the two Critical Hit Final Smashes. Marth and Lucina's shared version loosely resembles Marth's animation when performing a critical hit with Falchion, {{s|fireemblemwiki|Mercurius}} or a {{s|fireemblemwiki|rapier}} in ''[[Fire Emblem: Shadow Dragon and the Blade of Light]]''. Roy's Critical Hit is a near-exact match for his attacking animation while wielding the [[fireemblemwiki:Binding Blade (weapon)|Binding Blade]] in ''{{s|fireemblemwiki|Fire Emblem: The Binding Blade}}'', right down to the airborne version's recovery flip, performed in all cases in his game of origin when Roy sheaths the sword after striking; this animation is identical for all attacks he makes with the Binding Blade, although it only catches on fire, as it does in ''Smash'', for critical hits and long-ranged attacks.
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