Yoshi's Story: Difference between revisions

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Yoshi's Story is a very basic, neutral stage, with a layout similar in structure to {{SSBM|Battlefield}}. The main platform is primarily flat then slightly slopes downwards at the edges to the left and right. There are three [[soft platform]]s: one on the left and right, and a higher one in the middle, though unlike on Battlefield, the left and right platforms are positioned more outwards, slightly above the blastline. Another major difference from Battlefield is the main platform's walls extend downwards past the blastline, thus players cannot go underneath the stage when recovering. Yoshi's Story's blast lines are much closer to the stage than in other tournament legal stages, meaning that KOs occur more easily.
Yoshi's Story is a very basic, neutral stage, with a layout similar in structure to {{SSBM|Battlefield}}. The main platform is primarily flat then slightly slopes downwards at the edges to the left and right. There are three [[soft platform]]s: one on the left and right, and a higher one in the middle, though unlike on Battlefield, the left and right platforms are positioned more outwards, slightly above the blastline. Another major difference from Battlefield is the main platform's walls extend downwards past the blastline, thus players cannot go underneath the stage when recovering. Yoshi's Story's blast lines are much closer to the stage than in other tournament legal stages, meaning that KOs occur more easily.


The stage also features a small floating cloud, colloquially dubbed "Randall" (see below). Additionally, there are [[Shy Guy]]s which fly around in groups of 1-6 in a line. If items are enabled, specifically [[food]], the Shy Guys will be holding food which they release onto the stage when hit. Even when food is not present, Shy Guys can affect gameplay: they will interfere with projectiles, and moves such as [[Green Missile]] and [[Raptor Boost]], and they are useful for countering [[stale-move negation]], through hitting them with attacks not commonly used.
The stage also features a small floating cloud, colloquially dubbed "Randall" (see below). Additionally, there are [[Shy Guy]]s which fly around in groups of 1-6 in a line. If [[food]] is enabled in the items menu, the Shy Guys will be holding food which they release onto the stage when hit (in ''Ultimate'', they will carry food even if it isn't enabled to appear). Even when food is not present, Shy Guys can affect gameplay: they will interfere with projectiles, and moves such as [[Green Missile]] and [[Raptor Boost]], and they are useful for countering [[stale-move negation]], through hitting them with attacks not commonly used.
 
In ''Ultimate'', the Shy Guys always carry food regardless of item settings. However, with hazards toggled to “off”, the Shy Guys, as well as the cloud, do not appear.


[[Pak E. Derm]] can be seen pacing back and forth in the background.
[[Pak E. Derm]] can be seen pacing back and forth in the background.
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File:SSBU-Yoshi's StoryBattlefield.png|Battlefield form in ''Super Smash Bros. Ultimate''.
File:SSBU-Yoshi's StoryBattlefield.png|Battlefield form in ''Super Smash Bros. Ultimate''.
</gallery>
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===Hazards Off===
With hazards off in ''Ultimate'', neither Randall nor the Shy Guys will appear.


==Origin==
==Origin==