Grab aerial: Difference between revisions

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{{move|Aerial tether| Grab aerial is a misleading, unwieldy term that is rarely used in practice and causes confusion with how this type of move functions}}
{{move|Aerial tether| Grab aerial is a misleading, unwieldy term that is rarely used in practice and causes confusion with how this type of move functions}}
[[File:SSBUWebsiteDarkSamus3.jpg|thumb|300px|[[Dark Samus]]'s grab aerial in ''Ultimate''.|right]]
[[File:SSBUWebsiteDarkSamus3.jpg|thumb|300px|[[Dark Samus]]'s grab aerial in ''Ultimate''.|right]]
A '''grab aerial''' ({{ja|空中ワイヤー|Kūchū waiyā}}, ''Midair wire''; also known as a '''grab air''' or '''zair''') is an [[aerial attack]] that utilizes a character's extended [[grab]] implement in the air. Link (in all games except ''Ultimate''), Samus (since ''Melee''), Young Link (in ''Melee'' and ''Ultimate''), Toon Link, Lucas, Zero Suit Samus (since ''Brawl''), Luigi, Simon, Richter, Joker and Byleth (in ''Ultimate'') are the only characters with this ability, though Lucas's grab aerial deals no [[damage]] in ''[[Brawl]]''. Grab aerials are performed simply by pressing the grab button while in the air or, in the same way as grabs, by holding a [[shield]] button and then pressing an [[attack]] button; prior to ''Ultimate'', the latter option allows the grab aerial to cancel [[air dodge]]s, allowing for aerial [[punish]]ing. All grab aerials except Luigi's can work as a [[tether recovery]], or a [[wall-grapple]] in ''[[Melee]]''.
A '''grab aerial''' ({{ja|空中ワイヤー|Kūchū waiyā}}, ''Midair wire''; also known as a '''grab air''' or '''zair''') is an [[aerial attack]] that utilizes a character's extended [[grab]] implement in the air. Link (in all games except ''Ultimate''), Samus (since ''Melee''), Young Link (in ''Melee'' and ''Ultimate''), Toon Link, Lucas, Zero Suit Samus (since ''Brawl''), Dark Samus, Luigi, Simon, Richter, Joker and Byleth (in ''Ultimate'') are the only characters with this ability, though Lucas's grab aerial deals no [[damage]] in ''[[Brawl]]''. Grab aerials are performed simply by pressing the grab button while in the air or, in the same way as grabs, by holding a [[shield]] button and then pressing an [[attack]] button; prior to ''Ultimate'', the latter option allows the grab aerial to cancel [[air dodge]]s, allowing for aerial [[punish]]ing. All grab aerials except Luigi's can work as a [[tether recovery]], or a [[wall-grapple]] in ''[[Melee]]''.


Despite their name and means of input, grab aerials cannot be used to grab opponents, and instead strike them directly. While these inflict little damage and have very little KO potential, they have long range that makes them useful for spacing, especially after a [[short hop]]. Their generally high speed can also be used to surprise an opponent. They are considerably more useful in ''Brawl'' and ''[[Smash 4]]'' than in ''[[Melee]]'' due to their lack of ending lag, the absence of [[L-canceling]] and the existence (only in ''Brawl'') of the [[landing lag glitch]] which affects other attacks. In all three games, characters with it can cancel an [[air dodge]] with a grab aerial, which in ''Brawl'' and ''SSB4'', allows one to use a grab aerial or tether recovery without dropping a held [[item]]. Another difference between ''Melee'' and the other two games is that grab aerials do not cause a character to go into a [[helpless]] state in ''Brawl'' and ''SSB4'', allowing for repeated usage more easily, as well as being able to safely use the move off of the stage.
Despite their name and means of input, grab aerials cannot be used to grab opponents, and instead strike them directly. While these inflict little damage and have very little KO potential, they have long range that makes them useful for spacing, especially after a [[short hop]]. Their generally high speed can also be used to surprise an opponent. They are considerably more useful in ''Brawl'' and ''[[Smash 4]]'' than in ''[[Melee]]'' due to their lack of ending lag, the absence of [[L-canceling]] and the existence (only in ''Brawl'') of the [[landing lag glitch]] which affects other attacks. In all three games, characters with it can cancel an [[air dodge]] with a grab aerial, which in ''Brawl'' and ''SSB4'', allows one to use a grab aerial or tether recovery without dropping a held [[item]]. Another difference between ''Melee'' and the other two games is that grab aerials do not cause a character to go into a [[helpless]] state in ''Brawl'' and ''SSB4'', allowing for repeated usage more easily, as well as being able to safely use the move off of the stage.
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