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The move involves the user spinning forward like a top with one leg outstretched. When used on the ground, it will not go over ledges, despite the user appearing to be airborne. | The move involves the user spinning forward like a top with one leg outstretched. When used on the ground, it will not go over ledges, despite the user appearing to be airborne. | ||
This move can be used as a decent horizontal [[recovery]] due to it slowing the user's fall while moving and not causing [[helpless]]ness (which gives the user quite a good recovery if combined with his [[Shoryuken]]), although the move can only be used once in midair. Additionally, it can be used to nullify [[projectile]]s. | This move can be used as a decent horizontal [[recovery]] due to it slowing the user's fall while moving and not causing [[helpless]]ness (which gives the user quite a good recovery if combined with his [[Shoryuken]]), although the move can only be used once in midair. Additionally, it can be used to nullify [[projectile]]s. In ''Ultimate'', the move makes the user's legs [[intangible]], allowing it to fly over low attacks and small projectiles. | ||
The move's distance and power goes up if the special button is held rather than just tapped; when the button is tapped, Ryu spins once and deals 8–9% damage, while he spins thrice and deals 12% if the button is held, with enough diagonal knockback to KO at 165% in ''SSB4''. Ryu's leg is [[intangible]] while the move is active. When Ryu uses the regular special move input, he merely grunts. | The move's distance and power goes up if the special button is held rather than just tapped; when the button is tapped, Ryu spins once and deals 8–9% damage, while he spins thrice and deals 12% if the button is held, with enough diagonal knockback to KO at 165% in ''SSB4''. Ryu's leg is [[intangible]] while the move is active. When Ryu uses the regular special move input, he merely grunts. |
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