Mario (SSBM): Difference between revisions

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**{{buff|Back throw's collateral hit has much less startup lag with a longer duration (frames 18-44 → 1-43).}}
**{{buff|Back throw's collateral hit has much less startup lag with a longer duration (frames 18-44 → 1-43).}}
**{{change|Mario release opponents from back throw slightly earlier (frame 45 → 44).}}
**{{change|Mario release opponents from back throw slightly earlier (frame 45 → 44).}}
**{{nerf|It deals less damage (16% (throw)/12% (collateral) → 12% (throw)/10% (collateral)) and knockback (70 (base), 70 (scaling) → 80/65), making it much weaker.}}
**{{nerf|It deals less damage (16% → 12%) and knockback (70 (base), 70 (scaling) → 80/65), making it much weaker.}}
**{{nerf|The collateral hit deals less damage (12% → 10%).}}
**{{nerf|It has slightly more ending lag (FAF 66 → 67).}}
**{{nerf|It has slightly more ending lag (FAF 66 → 67).}}
**{{nerf|It has been hindered greatly by the introduction of [[DI]], as opponents now have ample time to correctly DI the throw and survive it for even longer.}}
**{{nerf|It has been hindered greatly by the introduction of [[DI]], as opponents now have ample time to correctly DI the throw and survive it for even longer.}}
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