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SuperSqank (talk | contribs) m (→Aerial attacks) |
SuperSqank (talk | contribs) m (→Aerial attacks) |
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**{{buff|Up aerial has less ending lag (FAF 40 → 30).}} | **{{buff|Up aerial has less ending lag (FAF 40 → 30).}} | ||
**{{buff|It has much less landing lag (40 frames → 15).}} | **{{buff|It has much less landing lag (40 frames → 15).}} | ||
**{{change|Its angle has been altered (80° (clean)/70° (late) → 55°).}} | **{{change|Its angle has been altered (80° (clean)/70° (late) → 55°).}} | ||
***{{buff|This grants the move edgeguarding potential.}} | ***{{buff|This grants the move edgeguarding potential.}} | ||
***{{nerf|However, this significantly hinders its combo and juggling potential removing one of Mario's most powerful combo tools.}} | ***{{nerf|However, this significantly hinders its combo and juggling potential removing one of Mario's most powerful combo tools.}} | ||
**{{nerf|It deals less damage (12% → 11%) and has reduced knockback scaling (120 → 100).}} | |||
**{{nerf|It has more startup lag with a shorter duration due to no longer having a late hit (frames 2-4 (clean)/5-11 (late) → 4-9). It is no longer the fastest aerial in the game in terms of startup lag.}} | |||
**{{nerf|It auto-cancels later (frame 12 → 16).}} | **{{nerf|It auto-cancels later (frame 12 → 16).}} | ||
*[[Down aerial]]: | *[[Down aerial]]: |
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