Mario (SSBM): Difference between revisions

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**{{buff|Up aerial has less ending lag (FAF 40 → 30).}}
**{{buff|Up aerial has less ending lag (FAF 40 → 30).}}
**{{buff|It has much less landing lag (40 frames → 15).}}
**{{buff|It has much less landing lag (40 frames → 15).}}
**{{nerf|It deals less damage (12% → 11%) and has reduced knockback scaling (120 → 100).}}
**{{nerf|It has more startup lag with a shorter duration due to no longer having a late hit (frames 2-4 (clean)/5-11 (late) → 4-9). It is no longer being the fastest aerial in the game in terms of startup lag.}}
**{{change|Its angle has been altered (80° (clean)/70° (late) → 55°).}}
**{{change|Its angle has been altered (80° (clean)/70° (late) → 55°).}}
***{{buff|This grants the move edgeguarding potential.}}
***{{buff|This grants the move edgeguarding potential.}}
***{{nerf|However, this significantly hinders its combo and juggling potential removing one of Mario's most powerful combo tools.}}
***{{nerf|However, this significantly hinders its combo and juggling potential removing one of Mario's most powerful combo tools.}}
**{{nerf|It deals less damage (12% → 11%) and has reduced knockback scaling (120 → 100).}}
**{{nerf|It has more startup lag with a shorter duration due to no longer having a late hit (frames 2-4 (clean)/5-11 (late) → 4-9). It is no longer the fastest aerial in the game in terms of startup lag.}}
**{{nerf|It auto-cancels later (frame 12 → 16).}}  
**{{nerf|It auto-cancels later (frame 12 → 16).}}  
*[[Down aerial]]:
*[[Down aerial]]:
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