Local Wireless: Difference between revisions

→‎In Ultimate: Added stuff
(Removed the irrelevant difference from differences in ultimate, and added UI images.)
(→‎In Ultimate: Added stuff)
Tag: Mobile edit
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==In ''[[Ultimate]]'' ==
==In ''[[Ultimate]]'' ==
[[File:DashboardLocalWireLess.png|thumb|right]]
[[File:DashboardLocalWireLess.png|thumb|right]]
Local Wireless is located on the Dashboard. Two to eight players can join by linking [[Nintendo Switch]] systems. Unlike {{for3ds}}, this is counted as a separate mode from the Smash Menu and can only used for Smash matches. This also means that other game modes are unplayable, likely as to allow more players on the same Nintendo Switch.
Local Wireless is located on the Dashboard. Two to eight players can join by linking [[Nintendo Switch]] systems. You can also obtain the players smash tags. Unlike {{for3ds}}, this is counted as a separate mode from the Smash Menu and can only used for Smash matches. This also means that other game modes are unplayable, likely as to allow more players on the same Nintendo Switch.
===Differences===
===Differences===
*Taunts are allowed in local wireless play.
*Taunts are allowed in local wireless play.
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*Custom Smash can be chosen as the game mode, which now has a player limit of 4. Super Sudden Death can be selected as well, but the limit is 8 players instead.
*Custom Smash can be chosen as the game mode, which now has a player limit of 4. Super Sudden Death can be selected as well, but the limit is 8 players instead.
*The options of others joining are limited to Anyone, Acquaintances (currently unknown), and Friends Only.
*The options of others joining are limited to Anyone, Acquaintances (currently unknown), and Friends Only.
==Trivia==
==Trivia==
*In ''[[Ultimate]]'', if there are 5 or more systems connected to a single local wireless room, a message will be displayed on the hosts screen warning them of the inevitable lag caused by such a condition.
*In ''[[Ultimate]]'', if there are 5 or more systems connected to a single local wireless room, a message will be displayed on the hosts screen warning them of the inevitable lag caused by such a condition.
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