Wii Fit Trainer (SSBU): Difference between revisions

Tag: Mobile edit
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Finally, Wii Fit Trainer benefits from the game's universal changes. The standardized 3-frame [[jumpsquat]] allows her to use aerials more effectively, while the slower shield drop speed improves the safety of her projectiles and certain attacks such as down tilt. The limit to a single [[air dodge]] allows her projectiles to cover options better and catch landings with her high mobility, while the ability to cancel ground moves improves her ground game.  
Finally, Wii Fit Trainer benefits from the game's universal changes. The standardized 3-frame [[jumpsquat]] allows her to use aerials more effectively, while the slower shield drop speed improves the safety of her projectiles and certain attacks such as down tilt. The limit to a single [[air dodge]] allows her projectiles to cover options better and catch landings with her high mobility, while the ability to cancel ground moves improves her ground game.  


The nerfs Wii Fit Trainer received are relatively minor: Super Hoop has a shorter max distance, making her [[recovery]] slightly less flexible, the back hit of forward tilt has less horizontal range, Neutral aerial links into its second hit less consistently, and Neutral attack's second hit can now make opponents [[trip]] or even slide out of the Neutral attack combo, causing the third hit's bury to miss. However, most of her weaknesses are recurring ones from ''Smash 4'': while Wii Fit Trainer's overall moveset has been heavily improved, her neutral game is still lacking, due to the trainer's lack of midrange options alongside very few ways to escape pressure, deal with projectiles, or get back onstage. This is further harmed by the nerfs to dodging and dodge intangibility, making her relatively easy to juggle or trap on the ledge. Due to this, her disadvantage state is still extremely lackluster. Short characters such as {{SSBU|Olimar}} and {{SSBU|Pichu}} are also still a struggle to deal with due to blindspots on key moves such as forward tilt.
The nerfs Wii Fit Trainer received are relatively minor: Super Hoop has a shorter max distance, making her [[recovery]] slightly less flexible, the back hit of forward tilt has less horizontal range, Neutral aerial links into its second hit less consistently, and Neutral attack's second hit can now make opponents [[trip]] or even slide out of the Neutral attack combo, causing the third hit's bury to miss. However, most of her weaknesses are recurring ones from ''Smash 4'': while Wii Fit Trainer's overall moveset has been heavily improved, her neutral game is still lacking, due to the trainer's lack of midrange options alongside very few ways to escape pressure, deal with projectiles, or get back onstage. This is further harmed by the nerfs to dodging and dodge intangibility, making her relatively easy to juggle or trap on the ledge. Due to this, her disadvantage state is still extremely lackluster. Diminutive characters such as {{SSBU|Olimar}} and {{SSBU|Pichu}} are also still a struggle to deal with due to blindspots on key moves such as forward tilt.


Overall, Wii Fit Trainer now properly functions as a unique, projectile-based bait-and-punish character who relies on her unorthodox setups and options to pressure the opponent into making poor decisions, and then using her speed and massive damage output to capitalize. While she is capable of racking up damage extremely quickly, her weaknesses in approaching and landing consistent hits remain, making it important for her to keep opponents from rushing her down or camping her out. As a result of all of these changes, Wii Fit Trainer has had surprising success in the early metagame, with several notable players such as {{Sm|WaDi}}, {{Sm|BestNess}}, and {{Sm|varun}} using him/her as a main or secondary at high-level tournaments with respectable results, in contrast to the trainer's low success in ''Smash 4''. However, as the character has a relatively small playerbase, it is unknown how well Wii Fit Trainer will fare in the long run.
Overall, Wii Fit Trainer now properly functions as a unique, projectile-based bait-and-punish character who relies on her unorthodox setups and options to pressure the opponent into making poor decisions, and then using her speed and massive damage output to capitalize. While she is capable of racking up damage extremely quickly, her weaknesses in approaching and landing consistent hits remain, making it important for her to keep opponents from rushing her down or camping her out. As a result of all of these changes, Wii Fit Trainer has had surprising success in the early metagame, with several notable players such as {{Sm|WaDi}}, {{Sm|BestNess}}, and {{Sm|varun}} using him/her as a main or secondary at high-level tournaments with respectable results, in contrast to the trainer's low success in ''Smash 4''. However, as the character has a relatively small playerbase, it is unknown how well Wii Fit Trainer will fare in the long run.
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