Recovery: Difference between revisions

Tag: Mobile edit
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!Description
!Description
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|{{SSB4|Bayonetta}}||Bayonetta's primary recovery is [[Witch Twist]], which sends her a short distance upward. However, unlike most recoveries, she is not left helpless at the end of the move, allowing her to perform a double jump after it, followed by a second Witch Twist. She also can use [[Heel Slide|After-Burner Kick]], which goes at an upward angle and can be used again if she hits an opponent. Both of these attacks can be used to recover together, but the more attacks she uses while in the air, the longer she has to recover when she lands on the ground. Both attacks also have large disjointed hitboxes (especially Witch Twist), which can make it difficult to [[edgeguard]] her.
|{{SSB4|Bayonetta}}||Bayonetta's primary recovery is [[Witch Twist]], which sends her a short distance upward. However, unlike most recoveries, she is not left helpless at the end of the move, allowing her to perform a double jump after it, followed by a second Witch Twist. She also can use [[Heel Slide|After-Burner Kick]], which goes at an upward angle and can be used again if she hits an opponent. Both of these attacks can be used to recover together, but the more attacks she uses while in the air, the longer she has to recover when she lands on the ground. Both attacks also have large disjointed hitboxes (especially Witch Twist), which can make it difficult to [[edgeguard]] her. [[Witch Time]] pushes her backwards a very small amount.
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|{{SSB4|Bowser}}||Though Bowser's air speed was toned down slightly, his double jump gives significantly higher height and [[Whirling Fortress]] travels significantly faster and further than it did in ''Brawl''. However, [[Flying Slam]] no longer gives Bowser any forward momentum, rendering it unusable for recovery.
|{{SSB4|Bowser}}||Though Bowser's air speed was toned down slightly, his double jump gives significantly higher height and [[Whirling Fortress]] travels significantly faster and further than it did in ''Brawl''. However, [[Flying Slam]] no longer gives Bowser any forward momentum, rendering it unusable for recovery.
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|{{SSB4|Meta Knight}}||Meta Knight can no longer glide. [[Mach Tornado]] covers less distance and can no longer sweetspot the ledge. [[Dimensional Cape]] also grants slightly less vertical distance. While Shuttle Loop no longer initiates a glide, it gives noticeably more vertical distance. Though his falling speed has been increased considerably, his air speed is also much faster.  
|{{SSB4|Meta Knight}}||Meta Knight can no longer glide. [[Mach Tornado]] covers less distance and can no longer sweetspot the ledge. [[Dimensional Cape]] also grants slightly less vertical distance. While Shuttle Loop no longer initiates a glide, it gives noticeably more vertical distance. Though his falling speed has been increased considerably, his air speed is also much faster.  


Custom specials: High-Speed Drill has greater horizontal distance than Drill Rush at the cost of the ability to change the angle. Shieldbreaker Drill doesn't travel as far. Blade Coaster provides Meta Knight with more horizontal distance, but at the cost of vertical height. Lazy Shuttle Loop grants more height than the default version, but the slow loop at the beginning makes the move easier to react to and potentially easier to edgeguard. Shield Piecer provides less distance. Stealth Smasher allows Meta Knight to travel a further distance, but is slower and does not grant intangibility.
Custom specials: High-Speed Drill has greater horizontal distance than Drill Rush at the cost of the ability to change the angle. Shieldbreaker Drill doesn't travel as far. Blade Coaster provides Meta Knight with more horizontal distance, but at the cost of vertical height. Lazy Shuttle Loop grants more height than the default version, but the slow loop at the beginning makes the move easier to react to and potentially easier to edgeguard. Shield Piercer provides less distance. Stealth Smasher allows Meta Knight to travel a further distance, but is slower and does not grant intangibility.
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|{{SSB4|Mewtwo}}||Shadow Ball still sends Mewtwo horizontally opposite the direction it was shot at, with the distance now varying depending on how much the move is charged.
|{{SSB4|Mewtwo}}||Shadow Ball still sends Mewtwo horizontally opposite the direction it was shot at, with the distance now varying depending on how much the move is charged.
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