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edits
Tag: Mobile edit |
SuperSqank (talk | contribs) |
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*{{change|Kirby is smaller. This makes his hurtbox slightly smaller, but hinders his range.}} | *{{change|Kirby is smaller. This makes his hurtbox slightly smaller, but hinders his range.}} | ||
*{{buff|Due to the general change in size between small and large characters, Kirby's smaller size significantly improves his [[crouch]]'s defensive potential.}} | *{{buff|Due to the general change in size between small and large characters, Kirby's smaller size significantly improves his [[crouch]]'s defensive potential.}} | ||
*{{nerf|However, Kirby's smaller | *{{nerf|However, Kirby's feet are smaller with many of his hitboxes being much smaller in order to match the new length of his feet. This greatly hinders his range.}} | ||
*{{nerf|Kirby [[walk]]s slightly slower (0.95 → 0.93).}} | *{{nerf|Kirby [[walk]]s slightly slower (0.95 → 0.93).}} | ||
*{{buff|Kirby [[dash]]es significantly faster (1.371 → 1.57), especially compared to the cast, going from the 29th fastest out of 39 characters to the 31st fastest out of 58.}} | *{{buff|Kirby [[dash]]es significantly faster (1.371 → 1.57), especially compared to the cast, going from the 29th fastest out of 39 characters to the 31st fastest out of 58.}} | ||
*{{buff|Kirby's [[weight]] was slightly increased (78 → 79). This improves his endurance | *{{buff|Kirby's [[weight]] was slightly increased (78 → 79). This slightly improves his endurance.}} | ||
*{{nerf|Kirby's [[air speed]] is slower (0.85 → 0.8), going from the 11th worst out of 39 characters to the 4th worst out of 58.}} | *{{nerf|Kirby's [[air speed]] is slower (0.85 → 0.8), going from the 11th worst out of 39 characters to the 4th worst out of 58.}} | ||
*{{nerf|Kirby's [[air acceleration]] was decreased (0.11 → 0.095).}} | *{{nerf|Kirby's [[air acceleration]] was decreased (0.11 → 0.095).}} | ||
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*{{change|Kirby's [[gravity]] is higher (0.061 → 0.06405). This improves his aerial mobility, and somewhat alleviates the drawbacks of his [[Falling speed#Floaty|floatiness]] however, it slightly hinders his endurance and makes him more susceptible to combos as well as reducing the height of his jumps.}} | *{{change|Kirby's [[gravity]] is higher (0.061 → 0.06405). This improves his aerial mobility, and somewhat alleviates the drawbacks of his [[Falling speed#Floaty|floatiness]] however, it slightly hinders his endurance and makes him more susceptible to combos as well as reducing the height of his jumps.}} | ||
**{{nerf|As a consequence, [[double jump]]s are lower.}} | **{{nerf|As a consequence, [[double jump]]s are lower.}} | ||
**{{change| This also reduces the duration of his short hop (SH air time: 39 frames).}} | **{{change|This also reduces the duration of his short hop (SH air time: 39 frames).}} | ||
*{{buff|[[Roll]]s have decreased ending lag (FAF 32 → 31).}} | *{{buff|[[Roll]]s have decreased ending lag (FAF 32 → 31).}} | ||
*{{nerf|Rolls have decreased [[intangibility]] frames (frames 4-19 → 4-17).}} | *{{nerf|Rolls have decreased [[intangibility]] frames (frames 4-19 → 4-17).}} | ||
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*Non angled: | *Non angled: | ||
**{{change|Clean non angled forward smash's knockback (38 (base), 98 (scaling) → 30/102) has been altered.}} | **{{change|Clean non angled forward smash's knockback (38 (base), 98 (scaling) → 30/102) has been altered.}} | ||
**{{nerf|Its angle has been altered (38° → 361°) hindering its KO potential against aerial opponents.}} | **{{nerf|Its angle has been altered (38° → 361°) hindering its KO potential especially against aerial opponents.}} | ||
**{{nerf|The late hit sends opponents lower (73° → 60°).}} | **{{nerf|The late hit sends opponents lower (73° → 60°).}} | ||
*Up angled: | *Up angled: | ||
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*[[Up smash]]: | *[[Up smash]]: | ||
**{{buff|Up smash deals more knockback (34/30 (base), 100 (scaling) → (32/30)/104/99 (early), 50 (scaling) → 52 (late)).}} | **{{buff|Up smash deals more knockback (34/30 (base), 100 (scaling) → (32/30)/104/99 (early), 50 (scaling) → 52 (late)).}} | ||
**{{buff|It has | **{{buff|It has a shorter total duration due to now being interruptible (FAF 50 → 48).}} | ||
**{{nerf|It has less intangibility (frames 14-24 → 14-19).}} | **{{nerf|It has less intangibility (frames 14-24 → 14-19).}} | ||
**{{nerf|The mid hit has lower knockback scaling (100 → 98).}} | **{{nerf|The mid hit has lower knockback scaling (100 → 98).}} | ||
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*[[Down smash]]: | *[[Down smash]]: | ||
**{{buff|Down smash is interruptible again, reducing its ending lag (FAF 56 → 54).}} | **{{buff|Down smash is interruptible again, reducing its ending lag (FAF 56 → 54).}} | ||
**{{buff|It has greatly increased knockback, especially on | **{{buff|It has greatly increased knockback, especially on its far hitboxes (30/20 (base), 100/85 (scaling) → 25/(110/108).}} | ||
**{{change|The late hit deals consistent damage (11%/9% → 10%).}} | **{{change|The late hit deals consistent damage (11%/9% → 10%).}} | ||
**{{nerf|Its angles have been altered (76°/28° → 69°) losing its semi-spike hitbox and having a lower angle. This significantly hinders its edge-guarding potential while also making it susceptible to [[LSI]].}} | **{{nerf|Its angles have been altered (76°/28° → 69°) losing its semi-spike hitbox and having a lower angle. This significantly hinders its edge-guarding potential while also making it susceptible to [[LSI]].}} | ||
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**{{nerf|It auto-cancels later (frame 28 → 32).}} | **{{nerf|It auto-cancels later (frame 28 → 32).}} | ||
**{{nerf|It has more landing lag (9 frames → 17).}} | **{{nerf|It has more landing lag (9 frames → 17).}} | ||
**{{buff|The clean hit deals more damage (12% → 13%) with its knockback scaling only minimally | **{{buff|The clean hit deals more damage (12% → 13%) with its knockback scaling only minimally decreased (105 → 104), improving its KO potential.}} | ||
*[[Up aerial]]: | *[[Up aerial]]: | ||
**{{nerf|Up aerial deals less damage (10% → 9%) without full compensation on its knockback scaling (98 → 100).}} | **{{nerf|Up aerial deals less damage (10% → 9%) without full compensation on its knockback scaling (98 → 100).}} |
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