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(Detailed how the gauge fills as well as fixed a bunch of information and structuring. Need Ultimate images of the Power Meter though. Evidence of how it fills; https://docs.google.com/spreadsheets/d/1i1VWiYHOqWjaq4hdL2odMlQX2rANArwiUwrfoYe9aKc/edit) |
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==Filling the Power Meter== | ==Filling the Power Meter== | ||
The Power Meter fills when it reaches 100 | The Power Meter fills when it reaches 100 units. To visualize this, the meter is separated by ten arrows that represent ten units each. When receiving damage, the Power Meter is filled by units equivalent to how much damage the attack deals. For example, 10% will fill one arrow. However, when Little Mac deals damage, the power meter fills with units equivalent to the damage he deals with a ×0.3 multiplier. So if Little Mac deals 10%, he will only fill the Power Meter by three units. As a result, Little Mac will get KO Uppercut much more slowly should he be at an advantage, while he will get it quicker if he is losing. Overall, Little Mac is guaranteed to get KO Uppercut if he either deals 333.33...% or takes 100%. In the context of a regular game, Mac will usually get KO Uppercut from around 65%. | ||
The meter is emptied when the KO Uppercut move is used, successfully or not, and immediately empties once the player presses the special button. This means it can be depleted if the player spams the special button during [[hitstun]]. The meter will also be emptied if Little Mac is KO'd or traverses through a door in [[Smash Run]]. After four seconds, Little Mac can also lose KO Uppercut if he is sent | The meter is emptied when the KO Uppercut move is used, successfully or not, and immediately empties once the player presses the special button. This means it can be depleted if the player spams the special button during [[hitstun]]. The meter will also be emptied if Little Mac is KO'd or traverses through a door in [[Smash Run]]. After four seconds, Little Mac can also lose KO Uppercut if he is sent [[tumbling]]. | ||
==Origin== | ==Origin== |
edits