R.O.B. (SSBU): Difference between revisions

m
mNo edit summary
Line 22: Line 22:


==Attributes==
==Attributes==
R.O.B. is the [[Weight|seventeenth heaviest]] character in the game, being tied with {{SSBU|Snake}}, thus making him a heavyweight. R.O.B. sports average mobility: he has the [[Walk|thirty-third fastest walking speed]], [[Dash|thirty-ninth fastest dashing speed]] and average initial dash, [[Air speed|twenty-sixth fastest air speed]], [[Air acceleration|thirtieth highest air acceleration]], and the [[Traction|forty-eighth highest traction]]. R.O.B. also has the thirty-ninth highest [[Falling speed|falling]], [[Fast fall|fast falling]] speeds, and [[gravity]].
R.O.B. is the [[Weight|seventeenth heaviest]] character in the game, being tied with {{SSBU|Snake}} and {{SSBU|Banjo & Kazooie}}, thus making him a heavyweight. R.O.B. sports average mobility: he has the [[Walk|thirty-third fastest walking speed]], [[Dash|thirty-ninth fastest dashing speed]] and average initial dash, [[Air speed|twenty-sixth fastest air speed]], [[Air acceleration|thirtieth highest air acceleration]], and the [[Traction|forty-eighth highest traction]]. R.O.B. also has the thirty-ninth highest [[Falling speed|falling]], [[Fast fall|fast falling]] speeds, and [[gravity]].


Like in ''Brawl'' and ''Smash 4'', R.O.B. is a zoning-oriented character with very useful projectiles to keep his opponents at bay. [[Robo Beam]] enables him to attack from considerable distance, and becomes the noticeably stronger Super Robo Beam when it is left idle for 14.3 seconds. While Robo Beam interrupts opponents faster, Super Robo Beam deals more damage and has higher knockback growth. [[Gyro]] is an auto-[[charge]]able projectile that becomes an [[item]] when fired. Compared to Robo Beam, it has a more favorable angle for disrupting opponents, while also being more manipulable as a projectile and having greater KOing potential. Thanks to R.O.B.'s [[item throw]]s being among the strongest in the game, Gyro is also very useful when [[Item throw#Directions and strength|smash thrown]] as an item.
Like in ''Brawl'' and ''Smash 4'', R.O.B. is a zoning-oriented character with very useful projectiles to keep his opponents at bay. [[Robo Beam]] enables him to attack from considerable distance, and becomes the noticeably stronger Super Robo Beam when it is left idle for 14.3 seconds. While Robo Beam interrupts opponents faster, Super Robo Beam deals more damage and has higher knockback growth. [[Gyro]] is an auto-[[charge]]able projectile that becomes an [[item]] when fired. Compared to Robo Beam, it has a more favorable angle for disrupting opponents, while also being more manipulable as a projectile and having greater KOing potential. Thanks to R.O.B.'s [[item throw]]s being among the strongest in the game, Gyro is also very useful when [[Item throw#Directions and strength|smash thrown]] as an item.
779

edits