Palutena (SSBU): Difference between revisions

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==Update history==
==Update history==
Palutena has received a mixture of buffs and nerfs from updates. Update 2.0.0 made [[Warp]] safer to use for recovering, and reduced her neutral aerial's hitlag, making it harder to SDI. In update 3.0.0, however, she was affected by the universal reduction of shield damage for projectiles; as a result, [[Autoreticle]] and [[Explosive Flame]] are less effective for shield pressure when used in conjunction. Overall, Palutena is mostly unchanged from the game's launch, and remains a highly viable character.
Palutena has received a mixture of buffs and nerfs in updates. Update 2.0.0 made Warp safer to recover with, and reduced her neutral aerial's hitlag, making it harder to SDI. In 3.0.0, however, she has been affected by the universal reduction of shield damage for projectiles, and as a result, Autoreticle and Explosive Flame are less effective for shield pressure when used in conjunction. Overall, Palutena is mostly unchanged from the game's launch, and remains a highly viable character.


'''{{GameIcon|ssbu}} {{SSBU|2.0.0}}'''
'''{{GameIcon|ssbu}} {{SSBU|2.0.0}}'''
*{{buff|Neutral aerial's looping hits have a lower [[hitlag]] multiplier. This allows it to execute faster and makes it harder to [[SDI]] out of.}}
*{{buff|Neutral aerial's looping hits have a lower [[hitlag]] multiplier. This allows it to execute faster and makes it harder to [[SDI]] out of.}}
*{{buff|[[Warp]] grabs edges easier.}}<!--No detail given on patch notes, and we don't know for sure if it's the edge grab range that was increased-->
*{{buff|[[Warp]] grabs ledges easier.}}<!--No detail given on patch notes, and we don't know for sure if it's the edge grab range that was increased-->


'''{{GameIcon|ssbu}} {{SSBU|3.0.0}}'''
'''{{GameIcon|ssbu}} {{SSBU|3.0.0}}'''
*{{nerf|[[Autoreticle]] deals less [[shield damage]] (0 → -1.7).}}
*{{nerf|[[Autoreticle]] has received negative [[shield damage]] (0 → -1.7), effectively dealing around half its usual damage to shields.}}
*{{nerf|[[Explosive Flame]] deals less shield damage (0 (all hits) → -0.7 (hits 1-6), -2.7 (hit 7)).}}
*{{nerf|[[Explosive Flame]] has received negative shield damage (0 → -0.7 (hits 1-6), -2.7 (hit 7)), effectively dealing around half its usual damage to shields.}}
*{{bugfix|The Super Warp Glitch has been removed.}}
*{{bugfix|The Super Warp Glitch has been removed.}}