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SuperSqank (talk | contribs) m (→Ground attacks) |
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**{{change|Mach Tornado's last hit has increased hitlag (1× → 2×). This it safer on shield, but easier to DI.}} | **{{change|Mach Tornado's last hit has increased hitlag (1× → 2×). This it safer on shield, but easier to DI.}} | ||
*[[Drill Rush]]: | *[[Drill Rush]]: | ||
**{{buff|Drill Rush's hits connect together better, and its last hit has increased knockback (30 (base)/100 (scaling) → 40/200), significantly improving its KO potential. Its last hit's rebounding jump is also significantly higher, improving its safety. It covers more distance.}} | **{{buff|Drill Rush's hits connect together better, and its last hit has increased knockback (30 (base)/(100/130/200) (scaling) → 40/200), significantly improving its KO potential. Its last hit's rebounding jump is also significantly higher, improving its safety. It covers more distance.}} | ||
**{{buff|The weakening of SDI makes Drill Rush significantly more difficult to escape from.}} | **{{buff|The weakening of SDI makes Drill Rush significantly more difficult to escape from.}} | ||
**{{change|Drill Rush's last hit has increased hitlag (1× → 3×). This makes it safer on shield, but easier to DI.}} | **{{change|Drill Rush's last hit has increased hitlag (1× → 3×). This makes it safer on shield, but easier to DI.}} | ||
**{{nerf|Drill Rush has | **{{nerf|Drill Rush's final hit has a shorter duration (frames 70-71 (grounded), 70-74 (aerial) → 70 (both) and Meta Knight can only use the rebounding jump that its last hit grants if it makes contact.}} | ||
*[[Shuttle Loop]]: | *[[Shuttle Loop]]: | ||
**{{buff|Due to receiving a hitbox during its second ascent, Shuttle Loop deals more damage (9% (clean)/5% (late) → 15% (grounded)/12% (aerial)).}} | **{{buff|Due to receiving a hitbox during its second ascent, Shuttle Loop deals more damage (9% (clean)/5% (late) → 15% (grounded)/12% (aerial)).}} |
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