Wii Fit Trainer (SSBU): Difference between revisions

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==Attributes==
==Attributes==
Wii Fit Trainer was greatly improved from ''Smash 4'', with significant upgrades to the character's strengths such as damage output, ground mobility, and projectiles. Her most infamous buff was that of [[Deep Breathing]], which now provides a wide variety of temporary stat increases rather than just a few. On the flipside, the character's glaring flaws are still present in ''Ultimate'', albeit to a lesser degree. Wii Fit Trainer still struggles against small characters due to blindspots on key moves, and can find it difficult to approach other projectile-heavy characters. She was also given a few small nerfs, such as a shorter recovery distance with [[Super Hoop]].
Wii Fit Trainer was greatly improved from ''Smash 4'', with significant upgrades to the character's strengths such as damage output, ground mobility, and projectiles. Their most infamous buff was that of [[Deep Breathing]], which now provides a wide variety of temporary stat increases rather than just a few. On the flipside, the character's glaring flaws are still present in ''Ultimate'', albeit to a lesser degree. Wii Fit Trainer still struggles against small characters due to blindspots on key moves, and can find it difficult to approach other projectile-heavy characters. They was also given a few small nerfs, such as a shorter recovery distance with [[Super Hoop]].


Wii Fit Trainer excels in both long range and close-quarters combat due to her dependable projectiles and hard hitting normals, but struggles at mid range as a result of her lack of range on her tilts and aerials. As such, the character may sometimes have trouble approaching, and typically relies on [[Header]] to do so. Wii Fit Trainer has some of the most punishing combos in the game when it comes to damage, but actually landing that first hit can prove to be quite difficult in many situations.
Wii Fit Trainer excels in both long range and close-quarters combat due to their dependable projectiles and hard hitting normals, but struggles at mid range as a result of their lack of range on their tilts and aerials. As such, the character may sometimes have trouble approaching, and typically relies on [[Header]] to do so. Wii Fit Trainer has some of the most punishing combos in the game when it comes to damage, but actually landing that first hit can prove to be quite difficult in many situations.


Wii Fit Trainer notably excels both offstage and on the [[ledge]]. While neither of these areas are where she wants to be necessarily, she has several tools that give her more options than the average character in these scenarios. The most important of these tools is Header, which can be used to cover Wii Fit Trainer's recovery and getup from ledge, as well as air stall. Due to the character's below average air and fall speed (without Deep Breathing), she can sometimes struggle to land safely.
Wii Fit Trainer notably excels both offstage and on the [[ledge]]. While neither of these areas are where they wants to be necessarily, they has several tools that give them more options than the average character in these scenarios. The most important of these tools is Header, which can be used to cover Wii Fit Trainer's recovery and getup from ledge, as well as air stall. Due to the character's below average air and fall speed (without Deep Breathing), they can sometimes struggle to land safely.


Her grab game is serviceable, with both [[down throw]] and [[up throw]] offering some combo potential at low and mid percents. However, Wii Fit Trainer lacks a solid kill throw; back throw as her strongest kill throw typically doesn't KO until well past 140%. This can be remedied somewhat with Deep Breathing.
Their grab game is serviceable, with both [[down throw]] and [[up throw]] offering some combo potential at low and mid percents. However, Wii Fit Trainer lacks a solid kill throw; back throw as their strongest kill throw typically doesn't KO until well past 140%. This can be remedied somewhat with Deep Breathing.


Wii Fit Trainer's smash attacks are all rather volatile, as they possess high risk for high reward. All three moves are far above average in strength, especially [[up smash]], which is one of the strongest up smashes in the game even without Deep Breathing when the sweetspot connects. However, these moves also come with the downside of large amounts of [[ending lag]], making them extremely punishable when missed. As a result, Wii Fit Trainer can sometimes have trouble taking stocks, as most of her other KO moves have some sort of inconsistency, such as [[Forward tilt]] and [[Back air]]'s poor hitboxes.
Wii Fit Trainer's smash attacks are all rather volatile, as they possess high risk for high reward. All three moves are far above average in strength, especially [[up smash]], which is one of the strongest up smashes in the game even without Deep Breathing when the sweetspot connects. However, these moves also come with the downside of large amounts of [[ending lag]], making them extremely punishable when missed. As a result, Wii Fit Trainer can sometimes have trouble taking stocks, as most of their other KO moves have some sort of inconsistency, such as [[Forward tilt]] and [[Back air]]'s poor hitboxes.


Due to her unorthodox moveset, relatively steep learning curve, and lack of the mass appeal that many ''Smash Bros.'' characters possess, Wii Fit Trainer has a fairly small playerbase, although she has received much more attention than in ''Smash 4'' since her overall viability has been greatly improved. It remains to be seen how she will fair in the long run of ''Ultimate''{{'}}s competitive scene.
Due to their unorthodox moveset, relatively steep learning curve, and lack of the mass appeal that many ''Smash Bros.'' characters possess, Wii Fit Trainer has a fairly small playerbase, although they has received much more attention than in ''Smash 4'' since their overall viability has been greatly improved. It remains to be seen how them will fair in the long run of ''Ultimate''{{'}}s competitive scene.


==Changes from ''[[Super Smash Bros. 4]]''==
==Changes from ''[[Super Smash Bros. 4]]''==
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