Toon Link (SSBB): Difference between revisions

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*{{nerf|Toon Links [[Jump|jumpsquat]] is longer (4 frames → 5).}}
*{{nerf|Toon Links [[Jump|jumpsquat]] is longer (4 frames → 5).}}
*{{buff|Toon Link's [[spotdodge]] has a longer duration (frames 2-15 → 2-20).}}
*{{buff|Toon Link's [[spotdodge]] has a longer duration (frames 2-15 → 2-20).}}
*{{buff|Toon Link uses the Master Sword instead of the Kokiri Sword, giving him more disjointed range than Young Link.}}


===Ground attacks===
===Ground attacks===
*{{buff|The third hit of Toon Link's [[neutral attack]] has a larger hitbox.}}
*[[Neutral attack]]:
*{{change|Toon Link does not a have multi-hit neutral attack like Young Link did. Rather, Toon Link has the same neutral attack as {{SSBB|Link}}.}}
**{{buff|The third hit of Toon Link's neutral attack has a larger hitbox.}}
*{{nerf|The first hit of Toon Link's neutral attack has a shorter duration (frames 6-8 → 6-7).}}
**{{change|Toon Link does not a have neutral infinite like Young Link did. Rather, Toon Link has the same neutral attack as {{SSBB|Link}}.}}
*{{buff|Toon Link's [[forward tilt]] has less startup lag with a longer duration (frames 11-13 → 10-13).}}
***{{nerf|Toon Link's neutral attack overall has less damage potential.}}
*{{nerf|Toon Link's forward tilt deals less damage (12%/11%/10% → 9%) without its knockback being fully compensated (5/2 (base), 100 (scaling) → 20/96, 20/90).}}
**{{nerf|The first hit of Toon Link's neutral attack has a shorter duration (frames 6-8 → 6-7).}}
*{{buff|Toon Link's up tilt has less startup (frame 9 → 8) and ending lag (frame 32 → 30), deals more damage (8% → 9%) and has higher base knockback (20 → 30) improving its KO potential.}}
*[[Forward tilt]]:
*{{change|Toon Link's [[down tilt]] does not meteor smash. Instead it knocks opponents horizontally at the [[Sakurai angle]] (280°/70° → 361°). It also deals consistent damage (7%/9%/10% → 9%) and has altered knockback (80 (base), 50 (scaling) → 20/88).}}
**{{buff|Toon Link's forward tilt has less startup lag with a longer duration (frames 11-13 → 10-13).}}
*{{buff|Toon Link's down tilt has less startup lag (frame 14 → 9), ending lag (frame 32 → 23), can [[lock]] opponents and it has a 40% chance of [[tripping]] opponents.}}
**{{nerf|Toon Link's forward tilt deals less damage (12%/11%/10% → 9%) without its knockback being fully compensated (5/2 (base), 100 (scaling) → 20/96, 20/90).}}
*{{nerf|Toon Link's down tilt has a shorter duration (frames 14-16 → 9-10).}}
*{{buff|Toon Link's [[up tilt]] has less startup (frame 9 → 8) and ending lag (frame 32 → 30), deals more damage (8% → 9%) and has higher base knockback (20 → 30) improving its KO potential.}}
*{{buff|Toon Link's [[dash attack]] has less ending lag (frame 55 → 40). It also sends opponents at a lower angle (361° → 0°) making it better for edgeguarding. It also has a 30% tripping chance.}}
*[[Down tilt]]:
*{{nerf|Toon Link's dash attack has more startup lag with a shorter duration (frames 7-12 → 9-11). The tipper hitbox also deals less damage (11% → 8%) and his dash attack deals much less knockback (10 (base), 100 (scaling) → 35/32) significantly hindering its KO potential.}}
**{{change|Toon Link's down tilt does not meteor smash. Instead it knocks opponents horizontally at the [[Sakurai angle]] (280°/70° → 361°). It also deals consistent damage (7%/9%/10% → 9%) and has altered knockback (80 (base), 50 (scaling) → 20/88).}}
*{{buff|The second hit of Toon Link's [[forward smash]] deals more damage (9%/11%/12% → 11%/13%) although its knockback was somewhat compensated (30 (base), 120 (scaling) → 32/25/20 (base), 110 (scaling)), has a much bigger hitbox which extends behind Toon Link and cannot be [[SDI]]'d. The first hit also has a lower SDI multiplier (1x → 0.8x).}}
**{{buff|Toon Link's down tilt has less startup lag (frame 14 → 9), ending lag (frame 32 → 23), can [[lock]] opponents and it has a 40% chance of [[tripping]] opponents.}}
*{{nerf|The first hit of Toon Link's forward smash sends opponents higher due to the universally decreased falling speeds making it harder to connect with the second hit and it also has more ending lag (frame 41 → 49). The second hit also has a shorter duration (4 frames → 3) and a higher hitlag multiplier (1x → 2x) making it easier to DI.}}
**{{nerf|Toon Link's down tilt has a shorter duration (frames 14-16 → 9-10).}}
*{{buff|Toon Link's up smash is a single upward slash rather than three slashes, making it a more reliable and stronger finisher. Its clean hit also deals more damage (11% → 15% (clean), 10% (late)) and knockback (70 (base), 70 (scaling) → 30/93). It also has less ending lag (frame 52 → 38).}}
*[[Dash attack]]:
*{{change|Toon Link's up smash has a longer duration than the first hit of Young Link's up smash (frames 11-14 → 11-13 (clean), 14-17 (late)).}}
**{{buff|Toon Link's dash attack has less ending lag (frame 55 → 40). It also sends opponents at a lower angle (361° → 0°) making it better for edgeguarding. It also has a 30% tripping chance.}}
*{{buff|The second hit of Toon Link's [[down smash]] has less startup lag (frame 21 → 17), deals more knockback (30/25 (base), 90/70 (scaling) → 30/107) and now lacks a very weak sourspot.}}
**{{nerf|Toon Link's dash attack has more startup lag with a shorter duration (frames 7-12 → 9-11). The tipper hitbox also deals less damage (11% → 8%) and his dash attack deals much less knockback (10 (base), 100 (scaling) → 35/32) significantly hindering its KO potential.}}
*{{change|The first hit of Toon Link's down smash now launches opponents onto the second hit and has set knockback, making it less useful for launching opponents in front of Toon Link however, it increases the maximum damage output of the move (13% → 17%). The second hit also no longer [[semi-spike]]s opponents but launches them vertically (30° → 72°).}}
*[[Forward smash]]:
*{{nerf|As the front hit of Toon Link's down smash sends opponents into the second hit, it makes his down smash much less reliable than Young Link's down smash as his opponents can avoid the second hit. The first hit also does not have a hitbox which deals 13% damage making it deal 7% much like Young Link's sourspot and the back hit deals less damage (12% → 11%).}}
**{{buff|The second hit of Toon Link's forward smash deals more damage (9%/11%/12% → 11%/13%) although its knockback was somewhat compensated (30 (base), 120 (scaling) → 32/25/20 (base), 110 (scaling)), has a much bigger hitbox which extends behind Toon Link and cannot be [[SDI]]'d. The first hit also has a lower SDI multiplier (1x → 0.8x).}}
**{{nerf|The first hit of Toon Link's forward smash sends opponents higher due to the universally decreased falling speeds making it harder to connect with the second hit and it also has more ending lag (frame 41 → 49). The second hit also has a shorter duration (4 frames → 3) and a higher hitlag multiplier (1x → 2x) making it easier to DI.}}
*[[Up smash]]:
**{{buff|Toon Link's up smash is a single upward slash rather than three slashes, making it a more reliable and stronger finisher. Its clean hit also deals more damage (11% → 15% (clean), 10% (late)) and knockback (70 (base), 70 (scaling) → 30/93). It also has less ending lag (frame 52 → 38).}}
**{{change|Toon Link's up smash has a longer duration than the first hit of Young Link's up smash (frames 11-14 → 11-13 (clean), 14-17 (late)).}}
*[[Down smash]]:
**{{buff|The second hit of Toon Link's down smash has less startup lag (frame 21 → 17), deals more knockback (30/25 (base), 90/70 (scaling) → 30/107) and now lacks a very weak sourspot.}}
**{{change|The first hit of Toon Link's down smash now launches opponents onto the second hit and has set knockback, making it less useful for launching opponents in front of Toon Link however, it increases the maximum damage output of the move (13% → 17%). The second hit also no longer [[semi-spike]]s opponents but launches them vertically (30° → 72°).}}
**{{nerf|As the front hit of Toon Link's down smash sends opponents into the second hit, it makes his down smash much less reliable than Young Link's down smash as his opponents can avoid the second hit. The first hit also does not have a hitbox which deals 13% damage making it deal 7% much like Young Link's sourspot and the back hit deals less damage (12% → 11%).}}


===Aerial attacks===
===Aerial attacks===
*{{change|Toon Link has a different neutral aerial. He swipes his sword in front and behind him. Both hits deal 10% damage with their base knockback compensated (10 → 20).}}
*[[Neutral aerial]]:
*{{buff|Toon Link's neutral aerial [[auto-cancel]]s earlier (frame 30 → 28) and as it has two hits, its maximum damage output is higher (12% → 20%). It can also lock and trip opponents.}}  
**{{change|Toon Link has a different neutral aerial. He swipes his sword in front and behind him. Both hits deal 10% damage with their base knockback compensated (10 → 20).}}
*{{nerf|Toon Link's neutral aerial has more startup lag with a shorter duration (frames 4-27 → 6-7 (front), 13-14 (back)).}}
**{{buff|Toon Link's neutral aerial [[auto-cancel]]s earlier (frame 30 → 28) and as it has two hits, its maximum damage output is higher (12% → 20%). It can also lock and trip opponents.}}  
*{{buff|Toon Link's [[forward aerial]] only consists of one hit instead of two making it much more reliable. It deals higher consistent damage than the first hit of Young Link's forward aerial (12%/10%/9% → 13%) and has increased knockback (0 (base), 90 (scaling) → 22/100), has less ending lag (frame 47 → 38), has a bigger hitbox, can lock and trip opponents at very low percents and despite having a later auto-cancel window (frame 47 → 51), its lower ending lag effectively makes it auto-cancel earlier allowing it to auto-cancel in a [[short hop]].}}
**{{nerf|Toon Link's neutral aerial has more startup lag with a shorter duration (frames 4-27 → 6-7 (front), 13-14 (back)).}}
*{{nerf|Toon Link's forward aerial has a much shorter duration (frames 14-32 → 14-15) and has more landing lag (15 frames → 18).}}
*[[Forward aerial]]:
*{{buff|Toon Link's has a different [[back aerial]]. He swings his sword behind him consisting of one hit. It has a longer duration than the first hit of Young Link's back aerial (frames 6-9 → 6-10), has less landing lag (15 frames → 10) and it auto-cancels earlier (frame 29 → 23) with Toon Link being able to very easily perform two back aerials in a short hop. Toon Link's back aerial has very strong combo potential at lower percents and can kill at very high percents giving it a lot more reliability and utility than Young Link's back aerial. It also has a larger disjointed hitbox and it has increased knockback (15 (base), 100 (scaling) → 18/117).
**{{buff|Toon Link's forward aerial only consists of one hit instead of two making it much more reliable. It deals higher consistent damage than the first hit of Young Link's forward aerial (12%/10%/9% → 13%) and has increased knockback (0 (base), 90 (scaling) → 22/100), has less ending lag (frame 47 → 38), has a bigger hitbox, can lock and trip opponents at very low percents and despite having a later auto-cancel window (frame 47 → 51), its lower ending lag effectively makes it auto-cancel earlier allowing it to auto-cancel in a [[short hop]].}}
*{{nerf|Due to Toon Link's back aerial only consisting of one hit instead of two, its maximum damage output is lower (13% → 10%). It also has one more frame of ending lag (frame 30 → 31).}}
**{{nerf|Toon Link's forward aerial has a much shorter duration (frames 14-32 → 14-15) and has more landing lag (15 frames → 18).}}
*{{buff|Toon Link's up aerial is a much stronger KO move than Young Link's due to its increased knockback scaling (85 → 95) combined with the universally decreased falling speeds. It also has less landing lag (30 frames → 21) and auto-cancels earlier (frame 56 → 47).}}
*[[Back aerial]]:
*{{nerf|Toon Link's up aerial has more startup lag and a shorter duration (frames 5-50 → 11-40).}} The clean hit also deals less damage (15% → 14%) and it has less range.}}
**{{buff|Toon Link's has a different back aerial. He swings his sword behind him consisting of one hit. It has a longer duration than the first hit of Young Link's back aerial (frames 6-9 → 6-10), has less landing lag (15 frames → 10) and it auto-cancels earlier (frame 29 → 23) with Toon Link being able to very easily perform two back aerials in a short hop. Toon Link's back aerial has very strong combo potential at lower percents and can kill at very high percents giving it a lot more reliability and utility than Young Link's back aerial. It also has a larger disjointed hitbox and it has increased knockback (15 (base), 100 (scaling) → 18/117).
*{{buff|Toon Link's [[down aerial]] has less startup lag (frame 13 → 12) and the sweetspot is drastically easier to land. The sweetspot can also trip opponents at very low percents. It also has less landing lag (50 frames → 40).}}
**{{nerf|Due to Toon Link's back aerial only consisting of one hit instead of two, its maximum damage output is lower (13% → 10%). It also has one more frame of ending lag (frame 30 → 31).}}
*{{change|Toon Link's down aerial is a [[stall-then-fall]] that makes him fall straight down (making it more akin to the down thrust used in his ''Zelda'' game appearances). This significantly hinders its safety off stage but allows him to reach his opponents much faster and it aids his vertical endurance due to the introduction of [[momentum canceling]]. It also deals consistent damage (14%/16% → 16% (clean), 17%/12% → 13% (late) 8%/9% → 8% (after bounce)).}}
*[[Up aerial]]:
*{{change|Down aerial now [[meteor smash]]es opponents during the beginning of the plunge, rather than having a sweetspot at the hilt of Young Link's sword. Toon Link's sweetspot also does not have a fire effect.}}
**{{buff|Toon Link's up aerial is a much stronger KO move than Young Link's due to its increased knockback scaling (85 → 95) combined with the universally decreased falling speeds. It also has less landing lag (30 frames → 21) and auto-cancels earlier (frame 56 → 47).}}
*{{nerf|Toon Link's down aerial is much weaker especially the late hit as both hits have reduced knockback scaling (100 → 80) and the sweetspot has less base knockback (70 → 40). It also does not cover his body unlike Young Link's.}}
**{{nerf|Toon Link's up aerial has more startup lag and a shorter duration (frames 5-50 → 11-40).}} The clean hit also deals less damage (15% → 14%) and it has less range.}}
*{{buff|Toon Link's [[grab aerial]] has significantly lower landing lag (30 frames → 2) and can lead into guaranteed follow ups. It's overall much more effective as a spacing tool on stage compared to Young Link's grab aerial. Toon Link's grab aerial also doesn't leave him [[helpless]] after using it.}}
*[[Down aerial]]:
*{{nerf|Toon Link's grab aerial has more startup lag (frame 9 → 11), ending lag (frame 61 → 71), and deals less damage (5% → 4%). It also has much less range and is a tether recovery rather than a wall grapple greatly reducing its recovery potential.}}
**{{buff|Toon Link's down aerial has less startup lag (frame 13 → 12) and the sweetspot is drastically easier to land. The sweetspot can also trip opponents at very low percents. It also has less landing lag (50 frames → 40).}}
**{{change|Toon Link's down aerial is a [[stall-then-fall]] that makes him fall straight down (making it more akin to the down thrust used in his ''Zelda'' game appearances). This significantly hinders its safety off stage but allows him to reach his opponents much faster and it aids his vertical endurance due to the introduction of [[momentum canceling]]. It also deals consistent damage (14%/16% → 16% (clean), 17%/12% → 13% (late) 8%/9% → 8% (after bounce)).}}
**{{change|Down aerial now [[meteor smash]]es opponents during the beginning of the plunge, rather than having a sweetspot at the hilt of Young Link's sword. Toon Link's sweetspot also does not have a fire effect.}}
**{{nerf|Toon Link's down aerial is much weaker especially the late hit as both hits have reduced knockback scaling (100 → 80) and the sweetspot has less base knockback (70 → 40). It also does not cover his body unlike Young Link's.}}
*[[Grab aerial]]:
**{{buff|Toon Link's grab aerial has significantly lower landing lag (30 frames → 2) and can lead into guaranteed follow ups. It's overall much more effective as a spacing tool on stage compared to Young Link's grab aerial. Toon Link's grab aerial also doesn't leave him [[helpless]] after using it.}}
**{{nerf|Toon Link's grab aerial has more startup lag (frame 9 → 11), ending lag (frame 61 → 71), and deals less damage (5% → 4%). It also has much less range and is a tether recovery rather than a wall grapple greatly reducing its recovery potential.}}


===Throws/other attacks===
===Throws/other attacks===
*{{nerf|Toon Link's [[grab]]s has more startup lag (frame 10 → 12 (standing), frame 13 → 14 (dash)).}}
*[[Grab]]:
*{{buff|Both of Toon Link's grabs have longer durations (frame 10-13 → 12-16 (standing), 13-16 → 14-18 (dash)).}}
**{{nerf|Toon Link's grabs has more startup lag (frame 10 → 12 (standing), frame 13 → 14 (dash)).}}
*{{buff|Toon Link's [[pummel]] has less ending lag (frame 26 → 16).}}
**{{buff|Toon Link's [[hookshot]] has more range than Young Link's.}}
*{{nerf|Toon Link's pummel deals less damage (3% → 2%).}}
**{{buff|Both of Toon Link's grabs have longer durations (frame 10-13 → 12-16 (standing), 13-16 → 14-18 (dash)).}}
*{{change|All of Toon Link's throws deal more damage (6% → 7%).}}
*[[Pummel]]:
*{{change|Toon Link's forward and back throws have different animations.}}
**{{buff|Toon Link's pummel has less ending lag (frame 26 → 16).}}
*{{buff|Toon Link's [[forward throw]] deals more knockback (25 (base), 110 (scaling) → 40/120).}}
**{{nerf|Toon Link's pummel deals less damage (3% → 2%).}}
*{{change|Toon Link's [[back throw]] launches opponents at a lower angle (130° → 150°) and has altered knockback (24 (base), 110 (scaling) → 30/105).}}
*{{buff|All of Toon Link's throws deal more damage (6% → 7%).}}
*{{buff|Toon Link's [[down throw]] does not put opponents into [[tumble]] at lower percents preventing [[hitstun canceling]] and potentially allowing him to follow up after it. It also has higher knockback scaling (50 → 60).}}
*[[Forward throw]]:
*{{buff|Toon Link's [[hookshot]] has more range than Young Link's.}}
**{{change|Toon Link's forward and back throws have different animations.}}
**{{buff|Toon Link's forward throw deals more knockback (25 (base), 110 (scaling) → 40/120).}}
*[[Back throw]]:
**{{change|Toon Link's back throw launches opponents at a lower angle (130° → 150°) and has altered knockback (24 (base), 110 (scaling) → 30/105).}}
*[[Down throw]]:
**{{buff|Toon Link's down throw does not put opponents into [[tumble]] at lower percents preventing [[hitstun canceling]] and potentially allowing him to follow up after it. It also has higher knockback scaling (50 → 60).}}


===Special moves===
===Special moves===
*{{buff|Toon Link can [[B-reverse]] [[Hero's Bow]] and [[Boomerang]] unlike Young Link.}}
*[[Hero's Bow]]:
*{{buff|Toon Link's [[Hero's Bow]] charges faster and shoots farther. Toon Link can auto cancel an uncharged Hero's Bow in a short hop. It can also lock opponents and Toon Link has access to {{b|Quickdraw|technique}}ing improving its utility. Toon Link is capable of firing an arrow out of a short hop followed up with a quickdrawn arrow.}}
**{{change|Toon Link uses Hero's Bow instead of [[Fire Bow]]. Toon Link's Hero's Bow fires arrows that are more floaty and hang in the air for much longer.}}
*{{nerf|The arrows are slower and does not set targets on fire like Young Link's does. They also deal less damage (8-15% → 4-12%).}}
***{{nerf|The arrows are slower and deals less damage (8-15% → 4-12%).}}
*{{buff|Toon Link's [[Boomerang]] is larger and it deals more damage from mid range (7% → 8%) and when it returns (2% → 3%). Toon Link also doesn't stop all momentum when using it and can use it while running off a ledge to gain a significant amount of horizontal momentum giving Boomerang additional edgeguarding potential.}}
**{{change|Hero's Bow does not set targets on fire like Fire Bow does.}}
*{{nerf|Toon Link's boomerang is slower and doesn't fly as far as Young Link's. It also deals less damage when throw (16%/19% → 12%).}}
**{{buff|Toon Link can [[B-reverse]] Hero's Bow unlike Young Link.}}
*{{buff|[[Spin Attack]] has more vertical distance and has better horizontal control. Grounded Spin Attack also has much larger hitboxes (especially the final hit) and can also be charged and deals more damage than Young Link's when fully charged (13% → 19%).}}
**{{buff|Toon Link's Hero's Bow charges faster and shoots farther. Toon Link can auto cancel an uncharged Hero's Bow in a short hop. It can also lock opponents and Toon Link has access to {{b|Quickdraw|technique}}ing improving its utility. Toon Link is capable of firing an arrow out of a short hop followed up with a quickdrawn arrow.}}
*{{nerf|Uncharged grounded Spin Attack deals less damage than Young Link's grounded spin attack (13% → 12%).}}
*[[Boomerang]]:
*{{nerf|Toon Link's [[Bomb (Link)#Toon Link's Bombs|Bombs]] have less combo potential and are weaker compared to Young Link's [[Bomb (Link)#Young Link's Bombs|Bombs]] with their maximum damage output being lower (14% → 7%).}}
**{{buff|Toon Link's Boomerang is larger and it deals more damage from mid range (7% → 8%) and when it returns (2% → 3%). Toon Link also doesn't stop all momentum when using it and can use it while running off a ledge to gain a significant amount of horizontal momentum giving Boomerang additional edgeguarding potential.}}
*{{buff|The hitboxes from the explosion are bigger. It is also easier for Toon Link to make use of [[jump cancel throw]]s due to his longer jumpsquat.}}
**{{nerf|Toon Link's boomerang is slower and doesn't fly as far as Young Link's. It also deals less damage when throw (16%/19% → 12%).}}*{{buff|Toon Link can *{{buff|Toon Link can B-reverse Boomerang unlike Young Link.}}
*{{change|The bombs' design and explosion effects are based off of ''The Legend of Zelda: The Wind Waker''.}}
*[[Spin Attack]]:
*{{change|Toon Link has a final smash [[Triforce Slash]]. Toon Link traps his opponents with the Triforce of Power and continuously slashes them finishing it off with a devastating blow which can easily KO the opponent. Young Link would later receive Triforce Slash as his Final Smash in [[Super Smash Bros. Ultimate]].}}
**{{buff|Spin Attack has more vertical distance and has better horizontal control. Grounded Spin Attack also has much larger hitboxes (especially the final hit) and can also be charged and deals more damage than Young Link's when fully charged (13% → 19%).}}
**{{nerf|Uncharged grounded Spin Attack deals less damage than Young Link's grounded spin attack (13% → 12%).}}
*{{b|Bomb|Toon Link}}:
**{{nerf|Toon Link's Bombs have less combo potential and are weaker compared to Young Link's {{b|Bomb|Young Link}} with their maximum damage output being lower (14% → 7%).}}
**{{buff|The hitboxes from the explosion are bigger. It is also easier for Toon Link to make use of [[jump cancel throw]]s due to his longer jumpsquat.}}
**{{change|The bombs' design and explosion effects are based off of ''The Legend of Zelda: The Wind Waker''.}}
*[[Triforce Slash]]:
**{{change|Toon Link has a final smash Triforce Slash. Toon Link traps his opponents with the Triforce of Power and continuously slashes them finishing it off with a devastating blow which can easily KO the opponent. Young Link would later receive Triforce Slash as his Final Smash in [[Super Smash Bros. Ultimate]].}}


==Moveset==
==Moveset==
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