Star Fox (universe): Difference between revisions

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During the early years of the NES and SNES, Nintendo worked closely with Argonaut Software, who had previously developed the 3D wireframe vector graphics-based space shooter ''Starglider'' for old computers such as Commodore 64. With them, Nintendo developed a prototype for a similar style of game on the NES (aptly titled ''NESGlider''), but even after it was ported to SNES, it was found that the SNES hardware's capabilities for anything presented in three dimensions was severely lacking. Argonaut agreed to develop a custom chip that the SNES could use to make it better at 3D, and the final product, the Super FX Chip, was more powerful than the SNES' standard processor by leaps and bounds. Nintendo designed their 3D rail-shooter game, ''[[lylatwiki:Star Fox (game)|Star Fox]]'' (which was renamed ''Starwing'' for the PAL release due to trademark issues caused by an unrelated Atari 2600 game named ''Star Fox''), based on this chip that was built into the game cartridge itself, and in doing so released the first 3D graphics accelerator in a consumer product. Meanwhile, Nintendo opted to avoid creating a game with all of the conventional trappings of a futuristic science fiction space shooter, and therefore gave ''Star Fox'' a cast of anthropomorphic animal characters, born out of Shigeru Miyamoto’s passion for drawing caricaturized humanoid animals in his school days.  
During the early years of the NES and SNES, Nintendo worked closely with Argonaut Software, who had previously developed the 3D wireframe vector graphics-based space shooter ''Starglider'' for old computers such as Commodore 64. With them, Nintendo developed a prototype for a similar style of game on the NES (aptly titled ''NESGlider''), but even after it was ported to SNES, it was found that the SNES hardware's capabilities for anything presented in three dimensions was severely lacking. Argonaut agreed to develop a custom chip that the SNES could use to make it better at 3D, and the final product, the Super FX Chip, was more powerful than the SNES' standard processor by leaps and bounds. Nintendo designed their 3D rail-shooter game, ''[[lylatwiki:Star Fox (game)|Star Fox]]'' (which was renamed ''Starwing'' for the PAL release due to trademark issues caused by an unrelated Atari 2600 game named ''Star Fox''), based on this chip that was built into the game cartridge itself, and in doing so released the first 3D graphics accelerator in a consumer product. Meanwhile, Nintendo opted to avoid creating a game with all of the conventional trappings of a futuristic science fiction space shooter, and therefore gave ''Star Fox'' a cast of anthropomorphic animal characters, born out of Shigeru Miyamoto’s passion for drawing caricaturized humanoid animals in his school days.  


The 1993 release of ''Star Fox'' for the SNES was very significant in the gaming press and the eyes of the public, and had won many accolades both for its ambitious three-dimensional presentation and its shooting gameplay. ''Star Fox'' is often credited with pioneering the use of 3D video game graphics on home consoles, and Nintendo took advantage of the opportunity to establish the IP as a series and franchise; however, despite a SNES sequel named ''{{s|lylatwiki|Star Fox 2}}'' allegedly finishing development, Nintendo decided to cancel it, and a programmer explained it was because of the impending release of the Nintendo 64 and the presumed price increase of the upgraded Super FX 2 Chip (though the console would end up releasing much later than originally intended). Shigeru Miyamoto had wanted the next ''Star Fox'' game to make full use of the enormous advantages offered by the newest hardware, and so he produced ''[[lylatwiki:Star Fox 64|Star Fox 64]]'', which is for many intents and purposes a series reboot and a remake combining both the story and gameplay elements of both ''Star Fox'' and ''Star Fox 2''. ''Star Fox 64'' (which was renamed ''Lylat Wars'' in PAL regions due to the aforementioned trademark issue) was released in 1996 to very enthusiastic critical acclaim and successful sales (becoming the single best-selling game in the entire franchise) and was regarded as an instant classic for the N64 for its refined rail-shooting gameplay, cinematic character-driven narrative complete with full voice acting, and branching paths that incentivized multiple playthroughs to uncover secret stages.
The 1993 release of ''Star Fox'' for the SNES was very significant in the gaming press and the eyes of the public, and the
game won many accolades both for its ambitious three-dimensional presentation and its shooting gameplay. ''Star Fox'' is often credited with pioneering the use of 3D video game graphics on home consoles, and Nintendo took advantage of the opportunity to establish the IP as a series and franchise; however, despite a SNES sequel named ''{{s|lylatwiki|Star Fox 2}}''  
effectively finishing development, Nintendo decided to cancel it, and a programmer explained it was because of the impending release of the Nintendo 64 and the presumed price increase of the upgraded Super FX 2 Chip (though the console would end up releasing much later than originally intended). Shigeru Miyamoto had wanted the next ''Star Fox'' game to make full use of the enormous advantages offered by the newest hardware, and so he produced ''[[lylatwiki:Star Fox 64|Star Fox 64]]'', which is for many intents and purposes a series reboot and a remake combining the story and gameplay elements of both ''Star Fox'' and ''Star Fox 2''. ''Star Fox 64'' (which was renamed ''Lylat Wars'' in PAL regions due to the aforementioned trademark issue) was released in 1996 to very enthusiastic critical acclaim and successful sales (becoming the single best-selling game in the entire franchise) and was regarded as an instant classic for the N64 for its refined rail-shooting gameplay, cinematic character-driven narrative complete with full voice acting, and branching paths that incentivized multiple playthroughs to uncover secret stages.


Despite the undisputed success of ''Star Fox 64'' and its appearances in the ''[[Super Smash Bros.]]'' series since that series' inception, the ''Star Fox'' series underwent a five-year hiatus before being brought back to public attention via unorthodox circumstances; British developer Rareware had originally intended to release an action-adventure title for the Nintendo 64 called ''Dinosaur Planet'', featuring [[The Legend of Zelda (universe)|three-dimensional ''Zelda''-style gameplay]] and a cast of anthropomorphic animal characters, including the newly created character [[Krystal]]. Miyamoto looked over the product and noted its cast's similarities to ''Star Fox'', and the game was revised as a ''Star Fox''-brand title for the GameCube, ''{{s|lylatwiki|Star Fox Adventures}}'', and was released late 2002. While generally well-received and going on to become a "Player's Choice" title, ''Star Fox Adventures'' drew some criticism for being a particularly large departure for the series both in terms of core gameplay and setting. Rare, meanwhile, was subsequently acquired as a first-party developer for Microsoft; ''Star Fox Adventures'' was their final title for a Nintendo home video game system.
Despite the undisputed success of ''Star Fox 64'' and its appearances in the ''[[Super Smash Bros.]]'' series since that series' inception, the ''Star Fox'' series underwent a five-year hiatus before being brought back to public attention via unorthodox circumstances; British developer Rareware had originally intended to release an action-adventure title for the Nintendo 64 called ''Dinosaur Planet'', featuring [[The Legend of Zelda (universe)|three-dimensional ''Zelda''-style gameplay]] and a cast of anthropomorphic animal characters, including the newly created character [[Krystal]]. Miyamoto looked over the product and noted its cast's similarities to ''Star Fox'', and the game was revised as a ''Star Fox''-brand title for the GameCube, ''{{s|lylatwiki|Star Fox Adventures}}'', and was released late 2002. While generally well-received and going on to become a "Player's Choice" title, ''Star Fox Adventures'' drew some criticism for being a particularly large departure for the series both in terms of core gameplay and setting. Rare, meanwhile, was subsequently acquired as a first-party developer for Microsoft; ''Star Fox Adventures'' was their final title for a Nintendo home console.  


The ''Star Fox'' series saw two more installments that progressively returned to the space-shooting roots established by ''Star Fox 64''. ''{{s|lylatwiki|Star Fox: Assault}}'' was developed by Namco and released for the GameCube in late 2005, and features on-rails shooting segments as well as additional on-foot gameplay segments with third-person-shooter elements. Then, ''{{s|lylatwiki|Star Fox Command}}'' was developed in conjunction with Q-Games and released for the Nintendo DS in mid-2006, and alternates between an all-range shooting mode and a turn-based strategy mode. The series would enter an extended hiatus with no new titles being released or announced for another 10 years except for the release of ''{{s|lylatwiki|Star Fox 64 3D}}'', a remake of ''Star Fox 64'', in 2011 on the [[Nintendo 3DS]].
The ''Star Fox'' series saw two more installments that progressively returned to the space-shooting roots established by ''Star Fox 64''. ''{{s|lylatwiki|Star Fox: Assault}}'' was developed by Namco and released for the GameCube in late 2005, and features on-rails shooting segments as well as additional on-foot gameplay segments with third-person-shooter elements. Then, ''{{s|lylatwiki|Star Fox Command}}'' was developed in conjunction with Q-Games and released for the Nintendo DS in mid-2006, and alternates between an all-range shooting mode and a turn-based strategy mode. The series would enter an extended hiatus with no new titles being released or announced for another 10 years except for the release of ''{{s|lylatwiki|Star Fox 64 3D}}'', a remake of ''Star Fox 64'', in 2011 for the [[Nintendo 3DS]].


At E3 2014, during the Nintendo Digital Event, a new ''Star Fox'' game was teased to be in development for the [[Wii U]]. The teaser showed Miyamoto testing an early build of a ''Star Fox''-esque simulation and incorporating the Wii U GamePad’s gyro controls. At the same time, two smaller projects were announced that would eventually interplay with this new ''Star Fox'' title: ''Project Guard'' and ''Project Giant Robot''. One year later at E3 2015 ''{{s|lylatwiki|Star Fox Zero}}'', a reboot of the series using ''Star Fox 64'' as a framework, was announced and co-developed by Nintendo and {{s|wikipedia|PlatinumGames}}. ''Star Fox Zero'' officially introduces a Walker mode for the Arwing, a mechanic which was previously scrapped with the cancellation of ''Star Fox 2'', as well as a new hovercraft called the {{s|lylatwiki|Gyrowing}} that deploys a tethered robot named Direct-i to collect items and complete various objectives. The voice cast from the Nintendo 3DS remake reprise their roles with newly-recorded dialogue, and the story was marginally retouched so that certain characters show slightly more depth. The title heavily incorporates the Wii U’s GamePad for movement, aiming, and shooting, which drew criticism from outlets for making the controls clunky and unintuitive to learn. This, compounded with the fact that many key plot points and setpieces were lifted from ''Star Fox 64'', even discouraged some critics from finishing the game and assigning a final score. As a result, ''Star Fox Zero'' went on to become the single worst-selling entry in the franchise. The resulting uncertainty for the fate of the ''Star Fox'' series lingered long after the game’s release, with only guest appearances in Ubisoft’s ''Starlink: Battle for Atlas'' for [[Nintendo Switch]] serving as anything completely new for the ''Star Fox'' IP.
At E3 2014, during the Nintendo Digital Event, a new ''Star Fox'' game was teased to be in development for the [[Wii U]]. The teaser showed Miyamoto testing an early build of a ''Star Fox''-esque simulation and incorporating the Wii U GamePad’s gyro controls. At the same time, two smaller projects were announced that would eventually interplay with this new ''Star Fox'' title: ''Project Guard'' and ''Project Giant Robot''. One year later, at E3 2015 ''{{s|lylatwiki|Star Fox Zero}}'', a reboot of the series using ''Star Fox 64'' as a framework was announced and co-developed by Nintendo and {{s|wikipedia|PlatinumGames}}. ''Star Fox Zero'' officially introduces a Walker mode for the Arwing, a mechanic which was previously scrapped with the cancellation of ''Star Fox 2'', as well as a new hovercraft called the {{s|lylatwiki|Gyrowing}} that deploys a tethered robot named Direct-i to collect items and complete various objectives. The voice cast from the Nintendo 3DS remake reprise their roles with newly-recorded dialogue, and the story was marginally retouched so that certain characters show slightly more depth. The title heavily incorporates the Wii U’s GamePad for movement, aiming, and shooting, which drew criticism from outlets for making the controls clunky and unintuitive to learn. This, compounded with the fact that many key plot points and setpieces were lifted from ''Star Fox 64'', even discouraged some critics from finishing the game and assigning a final score. As a result, ''Star Fox Zero'' went on to become the single worst-selling entry in the franchise. The resulting uncertainty for the fate of the ''Star Fox'' series lingered long after the game’s release, with only guest appearances in Ubisoft’s ''Starlink: Battle for Atlas'' for [[Nintendo Switch]] serving as anything completely new for the ''Star Fox'' IP.


In the meantime, ''Project Guard'' was eventually rebranded in March 2016 as ''Star Fox Guard''. This was a side story that followed Slippy and his uncle Grippy Toad as they defended a small mining facility from pestering robots. The game is structured as a camera-based tower defense game and even includes the ability to design one’s own levels using the Wii U’s GamePad touchscreen and share them. The game was released alongside ''Star Fox Zero'', with ''Project Giant Robot'' being quietly cancelled.
In the meantime, ''Project Guard'' was eventually rebranded in March 2016 as ''Star Fox Guard''. This was a side story that followed Slippy and his uncle Grippy Toad as they defended a small mining facility from pestering robots. The game is structured as a camera-based tower defense game and even includes the ability to design one’s own levels using the Wii U’s GamePad touchscreen and share them. The game was released alongside ''Star Fox Zero'', with ''Project Giant Robot'' being quietly cancelled.
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The setting of the ''Star Fox'' series is a planetary system named the Lylat system, and [[Corneria]] is the Earth-like planet that supports sapient life in this system. All sapient life, however, is composed of anthropomorphic animals belonging to a wide variety of species, but nonetheless Cornerian civilization is technologically advanced enough to allow for interplanetary travel and starship dogfights not unlike ''Star Wars''. A group of mercenaries named Star Fox, operating small assault spacecraft called [[Arwing]]s and based on a mothership named the [[Great Fox]], are regularly hired by Corneria's defense forces to conduct military operations against enemy forces that threaten Corneria and the Lylat system as a whole. The leader is [[Fox McCloud]], a red fox who inherits his position from his late father, team founder James McCloud, and his initial wingmates are the pheasant [[Falco Lombardi]], the hare Peppy Hare, and the frog Slippy Toad.
The setting of the ''Star Fox'' series is a planetary system named the Lylat system, and [[Corneria]] is the Earth-like planet that supports sapient life in this system. All sapient life, however, is composed of anthropomorphic animals belonging to a wide variety of species, but nonetheless Cornerian civilization is technologically advanced enough to allow for interplanetary travel and starship dogfights not unlike ''Star Wars''. A group of mercenaries named Star Fox, operating small assault spacecraft called [[Arwing]]s and based on a mothership named the [[Great Fox]], are regularly hired by Corneria's defense forces to conduct military operations against enemy forces that threaten Corneria and the Lylat system as a whole. The leader is [[Fox McCloud]], a red fox who inherits his position from his late father, team founder James McCloud, and his initial wingmates are the pheasant [[Falco Lombardi]], the hare Peppy Hare, and the frog Slippy Toad.


In ''Star Fox 64'', a mad ape scientist, [[Andross]], previously exiled from Corneria, launches an attack across the Lylat system, and Fox takes up the job to destroy Andross and his operations at the planet [[Venom]] and settle a personal score, while dealing with a rival mercenary team hired by Andross, Star Wolf, led by [[Wolf O'Donnell]]. Eight years later in ''Star Fox Adventures'', Star Fox is assigned to conduct an on-foot investigation of a crumbling planet simply called Dinosaur Planet, and after the end of Fox's effort to stop the planet's self-destruction, the princess of another destroyed planet, the blue fox [[Krystal]], joins the Star Fox team. The following year, amidst Star Fox's continued battles against vengeful remnants from Andross' army, Lylat is suddenly threatened by a race of mechanical insectoids called the Aparoids, and Star Fox must make unlikely alliances in order to save the day including the rivals Star Wolf. Lastly, two-to-three years later in ''Star Fox Command'', most of team Star Fox has disbanded, but Fox is given heavy incentive to bring team members back into the fold when one last threat, a fish-like race called the Anglar, emerges out of Venom's acidic oceans to strike at Corneria. This game's story allows multiple branching paths, and a total of nine different endings are possible; the question of which one, if any, is the "canon" ending is left to player speculation. In ''Starlink: Battle for Atlas'', the Star Fox crew find themselves in hot pursuit of Wolf in the Atlas star system, who is attempting to search for additional firepower to begin his own takeover of Corneria. Both sides end up making allies in Atlas, with Wolf aided by outlaws Cash, Zonna, and Koval and Star Fox aided by the human crew from the Starlink Initiative in search of their kidnapped captain. After taking out a few of his lackeys, the Star Fox team finally find Wolf’s hideout in Atlas and thwart his plans for conquest, but more help unexpectedly arrives in the form of fellow Star Wolf members Leon, Pigma, and Andrew. After one last hard-fought battle, the whole Star Wolf crew is defeated and sent tumbling back to Lylat through a transdimensional portal.
In ''Star Fox 64'', a mad ape scientist, [[Andross]], previously exiled from Corneria, launches an attack across the Lylat system, and Fox takes up the job to destroy Andross and his operations at the planet [[Venom]] and settle a personal score, while dealing with a rival mercenary team hired by Andross, Star Wolf, led by [[Wolf O'Donnell]]. Eight years later in ''Star Fox Adventures'', Star Fox is assigned to conduct an on-foot investigation of a crumbling planet simply called Dinosaur Planet, and after the end of Fox's effort to stop the planet's self-destruction, the princess of another destroyed planet, the blue fox [[Krystal]], joins the Star Fox team. The following year, amidst Star Fox's continued battles against vengeful remnants from Andross' army, Lylat is suddenly threatened by a race of mechanical insectoids called the Aparoids, and Star Fox must make an unlikely alliance with Star Wolf in order to save the day. Lastly, two to three years later in ''Star Fox Command'', most of team Star Fox has disbanded, but Fox is given heavy incentive to bring team members back into the fold when one last threat, a fish-like race called the Anglar, emerges out of Venom's acidic oceans to strike at Corneria. This game's story allows multiple branching paths, and a total of nine different endings are possible; the question of which one, if any, is the "canon" ending is left to player speculation. In ''Starlink: Battle for Atlas'', the Star Fox crew find themselves in hot pursuit of Wolf in the Atlas star system, who is attempting to search for additional firepower to begin his own takeover of Corneria. Both sides end up making allies in Atlas, with Wolf aided by outlaws Cash, Zonna, and Koval and Star Fox aided by the human crew from the Starlink Initiative in search of their kidnapped captain. After taking out a few of his lackeys, the Star Fox team finally find Wolf’s hideout in Atlas and thwart his plans for conquest, but more help unexpectedly arrives in the form of fellow Star Wolf members Leon, Pigma, and Andrew. After one last hard-fought battle, the whole Star Wolf crew is defeated and sent tumbling back to Lylat through a transdimensional portal.


==In ''[[Super Smash Bros.]]''==
==In ''[[Super Smash Bros.]]''==
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