Wii Fit Trainer (SSBU): Difference between revisions

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==Update History==
==Update History==
While Wii Fit Trainer hasn't received a large amount of buffs in ''Ultimate'' as of Update 3.1.0, the changes to the character are a great example of quality over quantity. While Update {{SSBU|1.1.0}} offered a single small buff, Update {{SSBU|3.0.0}} improved Wii Fit Trainer greatly both by making Neutral attack a much more consistent option and increasing the power of Deep Breathing, which was already one of Wii Fit Trainer's most powerful moves to begin with. In addition, Update {{SSBU|3.1.0}} improved Neutral Attack's consistency further and opened up new jablock options, allowing for greater capitalization in certain scenarios.
While Wii Fit Trainer hasn't received a large amount of buffs in ''Ultimate'' as of Update 3.1.0, the changes to the character are a great example of quality over quantity. While Update {{SSBU|1.1.0}} offered a single small buff, Update {{SSBU|3.0.0}} improved Wii Fit Trainer greatly both by making neutral attack a much more consistent option and increasing the power of Deep Breathing, which was already one of Wii Fit Trainer's most powerful moves to begin with. In addition, Update {{SSBU|3.1.0}} improved neutral attack's consistency further and opened up new jablock options, allowing for greater capitalization in certain scenarios.


Wii Fit Trainer has seen very few nerfs thus far aside from the universal projectile nerf in 3.0.0. Header's ability to phase the soccer ball through stages was removed in 3.0.0, which was likely intended to be more of a bug fix than a direct nerf. Header received a hidden change in 3.0.0 as well, as it was altered to send the ball at a less steep angle, making it less useful at close and mid ranges as well as during recovery.
Wii Fit Trainer has seen very few nerfs thus far aside from the universal projectile nerf in 3.0.0. Header's ability to phase the soccer ball through stages was removed in 3.0.0, which was likely intended to be more of a bug fix than a direct nerf. Header received a hidden change in 3.0.0 as well, as it was altered to send the ball at a less steep angle, making it less useful at close and mid ranges as well as during recovery.
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'''{{GameIcon|ssbu}} {{SSBU|3.1.0}}'''
'''{{GameIcon|ssbu}} {{SSBU|3.1.0}}'''
*{{buff|Neutral attack 1 connects into Neutral attack 2 more reliably.}}
*{{buff|Neutral attack 1 connects into neutral attack 2 more reliably.}}


==Moveset==
==Moveset==
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