Air dodge: Difference between revisions

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==Using Air Dodge As A Recovery: Angled Recovery & Elevated Recovery In Melee==
==Using Air Dodge As A Recovery: Angled Recovery & Elevated Recovery In Melee==


An '''Angled Recovery''' is the opposite of '''Wavedashing''' since you angle the control stick '''Up'''. An Angled Recovery is useful when you get knocked off a stage that has multiple platforms such as [[Hyrule Temple]]. In order to Air Climb, just hold the Control Stick '''Up Diagonally''' and '''Air Dodge'''. The Angled Recovery has less lag time compared to your character's normal [[Recovery]] and it can't be negated since you're invincible except it doesn't go as far as your character's normal Recovery. The Angled Recovery is useful when you're at the peak of your second jump from a short vertical distance off the side of the stage (usually 1.5 inches below the edge of the stage at most) and a short horizontal distance (usually .5 inches away from the stage at most) or you will fall and recieve a [[Self-destruct]]. You can also perform this at far distances only if you're at a very high altitude. The Angled Recovery works when your character's second jump doesn't make it to the edge of the stage. Elevated Recovery is just like the Angled Recovery except you don't angle the Control Stick at all. The Elevated Recovery is trickier since you don't move at an angle and you're more likely to fall off the stage since Air Dodging doesn't allow you to [[Edge-hog]] and leaves you wide open to attacks during the [[Helpless]] phase. But you can move slightly during the Helpless phase. Players with strong Recoveries (including [[Side Special Move]]s) such as [[Falco]] ([[Falco Phantasm]]), [[Fox]] ([[Fox Illusion]]), [[Link]] ([[Spin Attack]]), [[Marth]] ([[Dolphin Slash]]), and [[Roy]] ([[Blazer]]), rarely need to use the Angled Recovery or Elevated Recovery since their Recoveries are tougher to negate. Angled Recoveries are most beneficial for [[Jigglypuff]] and [[Yoshi]], since their up B attacks do not give any recovery distance, though with Jigglypuff its jumps and Rising Pound can usually get it back to the stage anyway. Angled Recoveries are also particularly helpful to a lone [[Popo]], who otherwise has almost no hope of recovery.
An '''Angled Recovery''' is the opposite of '''Wavedashing''' since you angle the control stick '''Up'''. An Angled Recovery is useful when you get knocked off a stage that has multiple platforms such as [[Hyrule Temple]]. In order to Air Climb, just hold the Control Stick up diagonally and Air Dodge. The Angled Recovery has less lag time compared to your character's normal [[Recovery]] and it can't be negated since you're invincible except it doesn't go as far as your character's normal Recovery. The Angled Recovery is useful when you're at the peak of your second jump from a short vertical distance off the side of the stage (usually 1.5 inches below the edge of the stage at most) and a short horizontal distance (usually .5 inches away from the stage at most). If you are too far away, you will fall and recieve a [[Self-destruct]]. You can also perform this at far distances only if you're at a very high altitude. The Angled Recovery works when your character's second jump doesn't make it to the edge of the stage. Elevated Recovery is just like the Angled Recovery except you don't angle the Control Stick at all. The Elevated Recovery is trickier since you don't move at an angle and you're more likely to fall off the stage since Air Dodging doesn't allow you to [[Edge-hog]] and leaves you wide open to attacks during the [[Helpless]] phase. But you can move slightly during the Helpless phase. Players with strong Recoveries (including [[Side Special Move]]s) such as [[Falco]] ([[Falco Phantasm]]), [[Fox]] ([[Fox Illusion]]), [[Link]] ([[Spin Attack]]), [[Marth]] ([[Dolphin Slash]]), and [[Roy]] ([[Blazer]]), rarely need to use the Angled Recovery or Elevated Recovery since their Recoveries are tougher to negate. Angled Recoveries are most beneficial for [[Jigglypuff]] and [[Yoshi]], since their up B attacks do not give any recovery distance, though with Jigglypuff its jumps and Rising Pound can usually get it back to the stage anyway. Angled Recoveries are also particularly helpful to a lone [[Popo]], who otherwise has almost no hope of recovery.
[[Category:Techniques]]
[[Category:Techniques]]
[[Category:Techniques (SSBM)]]
[[Category:Techniques (SSBM)]]
[[Category:Techniques (SSBB)]]
[[Category:Techniques (SSBB)]]