Diddy Kong (SSBU): Difference between revisions

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*{{buff|Up smash's hits connect more reliably.}}
*{{buff|Up smash's hits connect more reliably.}}
*{{buff|Up smash deals more knockback.}}
*{{buff|Up smash deals more knockback.}}
*{{buff|Up aerial has less ending and landing lag.}}
*{{buff|Up aerial has less ending (FAF 37 → 36) and landing lag (13 frames → 9).}}
*{{buff|Down aerial has less startup lag.}}
*{{buff|Down aerial has less startup lag (frame 17 → 15) with identical ending lag, shortening its duration (FAF 49 → 47).}}
*{{buff|Peanut Popgun deals more damage (while maintaining shield damage) and charges more quickly.}}
*{{buff|Peanut Popgun deals more damage (while maintaining shield damage) and charges more quickly (max charge: frame 121 → 94).}}
*{{buff|Diddy Kong falls slower while charging Rocketbarrel Boost.}}
*{{buff|Diddy Kong falls slower while charging Rocketbarrel Boost.}}
*{{buff|Rocketbarrel Boost travels more vertical distance when charged.}}
*{{buff|Rocketbarrel Boost travels more vertical distance when charged.}}
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