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*{{buff|Up smash's hits connect more reliably.}} | *{{buff|Up smash's hits connect more reliably.}} | ||
*{{buff|Up smash deals more knockback.}} | *{{buff|Up smash deals more knockback.}} | ||
*{{buff|Up aerial has less ending and landing lag.}} | *{{buff|Up aerial has less ending (FAF 37 → 36) and landing lag (13 frames → 9).}} | ||
*{{buff|Down aerial has less startup lag.}} | *{{buff|Down aerial has less startup lag (frame 17 → 15) with identical ending lag, shortening its duration (FAF 49 → 47).}} | ||
*{{buff|Peanut Popgun deals more damage (while maintaining shield damage) and charges more quickly.}} | *{{buff|Peanut Popgun deals more damage (while maintaining shield damage) and charges more quickly (max charge: frame 121 → 94).}} | ||
*{{buff|Diddy Kong falls slower while charging Rocketbarrel Boost.}} | *{{buff|Diddy Kong falls slower while charging Rocketbarrel Boost.}} | ||
*{{buff|Rocketbarrel Boost travels more vertical distance when charged.}} | *{{buff|Rocketbarrel Boost travels more vertical distance when charged.}} |
edits