Diddy Kong (SSBU): Difference between revisions

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*{{buff|Neutral aerial has more range.}}
*{{buff|Neutral aerial has more range.}}
*{{buff|Up aerial deals more damage (6% → 7%) with knockback compensated.}}
*{{buff|Up aerial deals more damage (6% → 7%) with knockback compensated.}}
'''{{GameIcon|ssbu}} {{SSBU|3.1.0}}'''
*{{buff|The second hit of neutral attack has more range and connects easier when coming from the first hit.}}
*{{change|Dash attack has an altered launch angle.}}
*{{buff|Up smash connects easier and has more knockback.}}
*{{buff|Up aerial has less ending and landing lag.}}
*{{buff|Down aerial has less start-up.}}
*{{buff|Peanut Popgun has more power (shield damage remains the same) and the charge time is shorter.}}
*{{buff|Diddy Kong falls slower when charging Rocketbarrel Boost.}}
**{{buff|Rocketbarrel Boost gains more vertical distance when charged.}}


==Moveset==
==Moveset==
2,794

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