Pikachu (SSBB): Difference between revisions

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===Aerial attacks===
===Aerial attacks===
*{{buff|[[Neutral aerial]] has higher base knockback (18 → 22), giving Pikachu a reliable aerial KO option. Pikachu can now also [[auto-cancel]] it in a short hop due to its lower fall speed.}}
*{{buff|[[Neutral aerial]] has higher base knockback (18 → 22), giving Pikachu a reliable aerial KO option. Pikachu can now also [[auto-cancel]] it in a short hop due to its lower fall speed (this also applies to Pikachu's forward and down aerials).}}
*{{nerf|Neutral aerial has a shorter durartion (frames 3-28 → 3-25) and has more landing lag (15 frames → 25). This combined with the loss of [[L-canceling]] makes neutral aerial much worse as a landing option. The late hit also deals less damage (9% → 6%) although its base knockback was compensated (0 → 20).}}
*{{nerf|Neutral aerial has a shorter durartion (frames 3-28 → 3-25) and has more landing lag (15 frames → 25). This combined with the loss of [[L-canceling]] makes neutral aerial much worse as a landing option. The late hit also deals less damage (9% → 6%) although its base knockback was compensated (0 → 20).}}
*{{buff|[[Forward aerial]] has larger hitboxes, deals less knockback (0 (base), 100 (scaling) → 40/20), has lower hitlag (1x → 0.7x) allowing it to connect more reliably and it has a new final hit which knocks opponents away with higher damage (2% → 3%) and knockback (0 (base), 100 (scaling) → 70/90). This gives forward aerial significantly more utility as it deals more damage (7% → 11%), works more reliably and is much more effective at edgeguarding. It also has less landing lag (20 frames → 15). It can now also auto cancel in a short hop.}}
*{{buff|[[Forward aerial]] deals less knockback (0 (base), 100 (scaling) → 40/20) and has lower hitlag (1x → 0.7x) allowing it to connect more reliably. It now has a new final hit which knocks opponents away with higher damage (2% → 3%) and knockback (0 (base), 100 (scaling) → 70/90). This gives forward aerial significantly more utility as it deals more damage (7% → 11%), works more reliably and is much more effective at edgeguarding. It also has less landing lag (20 frames → 15).}}
*{{buff|Back aerial has much larger hitboxes making it easier to land.}}
*{{buff|Back aerial has more hitboxes covering the whole of Pikachu giving it more range despite having smaller hitboxes (3.6u/3.6u → 3u/3u/3u/3u) and making it easier to land.}}
*{{change|[[Back aerial]] deals stronger knockback (20 (base), 100 (scaling) → 40/120) and is now a multi-hitting attack. This improves its damage-racking and edgeguarding potential, but hinders its spacing and comboing potential.}}
*{{change|[[Back aerial]] deals stronger knockback (20 (base), 100 (scaling) → 40/120) and is now a multi-hitting attack. This improves its damage-racking and edgeguarding potential, but hinders its spacing and comboing potential.}}
*{{nerf|Since back aerial is now a multi hit move, it can be escaped from. It also deals less damage overall than its previous clean hit (12% → 11%.)}}
*{{nerf|Since back aerial is now a multi hit move, it can be escaped from. It also deals less damage overall than its previous clean hit (12% → 11%.)}}
*{{buff|[[Up aerial]] has less landing lag (26 frames → 24) and deals more damage (4% → 6%/5% (clean), 5%/4% (late)).}}
*{{buff|[[Up aerial]] has less landing lag (26 frames → 24) and deals more damage (4% → 6%/5% (clean), 5%/4% (late)).}}
*{{change|Up aerial has much less base knockback (100 → 40/30) and the [[semi-spike]] portion of the move has been removed. This weakens its edgeguarding potential, but improves its comboing and juggling potential. This is especially useful considering the introduction of [[hitstun canceling]] as it now has low enough knockback at lower percents for it to not put opponents into [[tumble]] and therefore, prevent hitstun canceling.}}
*{{change|Up aerial has much less base knockback (100 → 40/30) and the [[semi-spike]] portion of the move has been removed. This weakens its edgeguarding potential, but improves its comboing and juggling potential. This is especially useful considering the introduction of [[hitstun canceling]] as it now has low enough knockback at lower percents for it to not put opponents into [[tumble]] and therefore, prevent hitstun canceling.}}
*{{buff|[[Down aerial]] has a much bigger hitbox and can now auto-cancel in a short hop.}}
*{{buff|[[Down aerial]] has a much bigger hitbox (5.62u/4.762u → 6.744u/5.722u).}}
*{{change|Down aerial's landing hitbox deals much more knockback. This removes its combo potential, but significantly improves its spacing potential.}}
*{{change|Down aerial's landing hitbox deals much more knockback. This removes its combo potential, but significantly improves its spacing potential.}}
*{{nerf|Down aerial has less knockback scaling (100 → 80) hindering its KO potential.}}
*{{nerf|Down aerial has less knockback scaling (100 → 80) hindering its KO potential.}}
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