Ladder (technique): Difference between revisions

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While carried over for ''Brawl'', the two Luigis now KO each other upon crossing the upper blast line; despite this, it can be used for stalling against a ceiling.
While carried over for ''Brawl'', the two Luigis now KO each other upon crossing the upper blast line; despite this, it can be used for stalling against a ceiling.


In ''Ultimate'', like ''Melee'', the Luigi ladder does not KO at the upper blast line, however, this property invokes a glitch. As the two Luigi's continually rise, the character markers on the edge of the screen start to leave the middle of the top of the screen and start going to the sides. Once they reaching the sides, they go to the bottom of the screen and begin to come to the middle as the Luigis rise. Adding to that, the character markers show the many sprites of the Luigi's as they rise. In addition to this, if both Luigis are on their last stock, the [[Finish Zoom]] effect will constantly play after the Luigis reach the upper blast line, however neither of the Luigis will get KOed.
In ''Ultimate'', like ''Melee'', the Luigi ladder does not KO at the upper blast line, however, this property invokes a glitch. As the two Luigi's continually rise, the character markers on the edge of the screen start to leave the middle of the top of the screen and start going to the sides. Once they reaching the sides, they go to the bottom of the screen and begin to come to the middle as the Luigis rise. Adding to that, the character markers show the many sprites of the Luigis as they rise. In addition to this, if both Luigis are on their last stock, the [[Finish Zoom]] effect will constantly play after the Luigis reach the upper blast line, however neither of the Luigis will get KOed.


===Pac-Ladder===
===Pac-Ladder===
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