Bayonetta (universe): Difference between revisions

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Though Kamiya had ideas for sequels and spin-offs for ''Bayonetta'' - one idea of which bore fruit in the 2013 anime film ''Bayonetta: Bloody Fate'', a mostly-faithful retelling of the game’s story - he originally doubted that a sequel would ever be released, and he worked his next role as director for Nintendo's 2013 [[Wii U]] title ''The Wonderful 101''.
Though Kamiya had ideas for sequels and spin-offs for ''Bayonetta'' - one idea of which bore fruit in the 2013 anime film ''Bayonetta: Bloody Fate'', a mostly-faithful retelling of the game’s story - he originally doubted that a sequel would ever be released, and he worked his next role as director for Nintendo's 2013 [[Wii U]] title ''The Wonderful 101''.


As complications arose within Sega regarding “downsizing and restructuring” of its corporate model, ''Bayonetta 2''{{’}}s development suffered a screeching halt, as the game no longer had a publisher to work with. Just when work for the game was going to be scrapped completely, Nintendo offered their support and saved the game from cancellation. The sequel was officially announced in late 2012  to be developed exclusively for the Nintendo Wii U. Having to purchase an entirely new console just to keep up with the series drew outcry from fans, and they asked if the sequel would ever see a release on other platforms. Kamiya directly addressed the backlash by stating that with Nintendo’s financial support, the game would not exist in the first place. Even though their new publisher was known for producing “family-friendly” content, Nintendo gave PlatinumGames complete creative freedom to make the game they wanted, even going so far as to incorporate Nintendo’s characters as costumes for the main character.
As complications arose within publisher Sega regarding “downsizing and restructuring” of its corporate model, ''Bayonetta 2''’s development suffered a screeching halt, as the game no longer had a publisher to work with. Just when work for the game was going to be scrapped completely, Nintendo offered their support and saved the game from cancellation. The sequel was officially announced in late 2012  to be developed exclusively for the Nintendo Wii U. Having to purchase an entirely new console just to keep up with the series drew outcry from fans, and they asked if the sequel would ever see a release on other platforms. Kamiya directly addressed the backlash by stating that with Nintendo’s financial support, the game would not exist in the first place. Even though their new publisher was known for producing “family-friendly” content, Nintendo gave PlatinumGames complete creative freedom to make the game they wanted, even going so far as to incorporate Nintendo’s characters as costumes for the main character.


Regardless, ''Bayonetta 2'' was released late 2014 to near-universal acclaim, with reviewers commenting that it refined problematic elements from the first game, such as improved art direction, tighter pacing, and the removal of frustrating quick-time events. It was what an action game and a sequel should strive to be, according to critics. At E3 2014, it was also announced that a Wii U port of the original ''Bayonetta'' would come with the Special and First Print Editions of the sequel. However, as of 2015, ''Bayonetta 2'' had only sold roughly the same number of units on the Wii U as its predecessor had on each of the Xbox 360 and PlayStation 3 consoles.  During and following this release, Kamiya had repeatedly shot down questions and requests on social media on whether [[Bayonetta (SSB4)|Bayonetta]] herself would be included in the roster of Nintendo's crossover fighting game ''[[Super Smash Bros. 4]]'' - released roughly the same time - but despite this, Bayonetta was revealed as the final downloadable fighter for the game at the end of 2015 as the winner and most-requested character of the Fighter Ballot.
Regardless, ''Bayonetta 2'' was released late 2014 to near-universal acclaim, with reviewers commenting that it refined problematic elements from the first game, such as improved art direction, tighter pacing, and the removal of frustrating quick-time events. It was what an action game and a sequel should strive to be, according to critics. At E3 2014, it was also announced that a Wii U port of the original ''Bayonetta'' would come with the Special and First Print Editions of the sequel. However, as of 2015, ''Bayonetta 2'' had only sold roughly the same number of units on the Wii U as its predecessor had on each of the Xbox 360 and PlayStation 3 consoles.  During and following this release, Kamiya had repeatedly shot down questions and requests on social media on whether [[Bayonetta (SSB4)|Bayonetta]] herself would be included in the roster of Nintendo's crossover fighting game ''[[Super Smash Bros. 4]]'' - released roughly the same time - but despite this, Bayonetta was revealed as the final downloadable fighter for the game at the end of 2015 as the winner and most-requested character of the Fighter Ballot.
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