Captain Falcon (SSBM): Difference between revisions

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*{{buff|Like all ''Super Smash Bros.'' veterans, Captain Falcon has been given a [[pummel]], [[up throw]] and a [[down throw]], significantly improving his attack options out of a [[grab]].}}
*{{buff|Like all ''Super Smash Bros.'' veterans, Captain Falcon has been given a [[pummel]], [[up throw]] and a [[down throw]], significantly improving his attack options out of a [[grab]].}}
*{{nerf|As with all returning veterans without a [[tether]] grab, Falcon's grabs have more startup lag (frame 6 → 7 (standing), 11 (dash)) and ending lag (frame 16 → 31 (standing), 41 (dash)).}}
*{{nerf|As with all returning veterans without a [[tether]] grab, Falcon's grabs have more startup lag (frame 6 → 7 (standing), 11 (dash)) and ending lag (frame 16 → 31 (standing), 41 (dash)).}}
*{{change|Forward throw from ''Smash 64'' is now his down throw in ''Melee''. Captain Falcon also keeps both his feet on the ground as opposed to leaning forward enough to bring his following foot off the ground like in ''64''. Its damage (12% → 7%) and knockback (100 (base), 50 (scaling) → 75/34) has been greatly reduced which hinders its combo potential but grants it [[chain grab]]ing and [[tech chase]] potential. It also launches opponents at a slightly lower angle (70° → 65°).}}
*{{change|Forward throw from ''Smash 64'' is now his down throw in ''Melee''. Captain Falcon also keeps both his feet on the ground as opposed to leaning forward enough to bring his following foot off the ground like in ''64''. Its damage (12% → 7%) and knockback (100 (base), 50 (scaling) → 75/34) have been greatly reduced which hinders its combo potential but grants it [[chain grab]]ing and [[tech chase]] potential. It also launches opponents at a slightly lower angle (70° → 65°).}}
*{{nerf|New forward throw deals less damage (12% → 9%) and knockback (100 (base), 50 (scaling) → 29/105).}}
*{{nerf|New forward throw deals less damage (12% → 9%) and knockback (100 (base), 50 (scaling) → 29/105).}}
*{{nerf|Back throw deals much less damage (16% → 9%) and knockback (100 (base), 50 (scaling) → 14/130).}}
*{{nerf|Back throw deals much less damage (16% → 9%) and knockback (100 (base), 50 (scaling) → 14/130).}}
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