Replay: Difference between revisions

42 bytes removed ,  5 years ago
m
Shawty's like a melody in my head that I can't keep out, got me singin' like na na na na everyday, it's like my iPod's stuck on replay
(Replay conversion in Ultimate is dependent on game language as I tested it myself on a match with two female Corrins and it was in Japanese, the language I set it to in game.)
m (Shawty's like a melody in my head that I can't keep out, got me singin' like na na na na everyday, it's like my iPod's stuck on replay)
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==Video rendering==
==Video rendering==
In ''[[Super Smash Bros. Ultimate]]'', replays can be converted to video files, which will be saved to the [[Nintendo Switch]] system's SD card under Nintendo/Album/Extra. When converting a replay, the user can choose whether to hide display elements like the [[damage meter]]s, whether to mute the background music and/or sound effects, and whether to use high or normal video quality. Rendered videos can be transferred to a PC and manually uploaded to YouTube or another site. Max video duration is likely 7-10 min but the most longest seen so far is 5 min and 17 secs.
In ''[[Super Smash Bros. Ultimate]]'', replays can be converted to video files, which will be saved to the [[Nintendo Switch]] system's SD card under Nintendo/Album/Extra. When converting a replay, the user can choose whether to hide display elements like the [[damage meter]]s, whether to mute the background music and/or sound effects, and whether to use high or normal video quality. Rendered videos can be transferred to a PC and manually uploaded to YouTube or another site. The maximum video duration is likely 7-10 minutes.


The format for both of these exports are always MP4s at 1280x738+60FPS (1280x720 display) while using the video codec H264 - MPEG-4 AVC (part 10) (avc1), decoded as Planar 4:2:0 YUV and languages are dependent on game language.  
The format for both of these exports are always MP4s at 1280x738+60FPS (1280x720 display) while using the video codec H264 - MPEG-4 AVC (part 10) (avc1), decoded as Planar 4:2:0 YUV and languages are dependent on game language.