Mushroom Kingdom (SSB): Difference between revisions

→‎Stage overview: For some reason the pipes don't always work in Ultimate. I don't know why.
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(→‎Stage overview: For some reason the pipes don't always work in Ultimate. I don't know why.)
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This stage is unique among the ones in ''Smash 64'' in that it features [[walk-off]] blast lines: this is even further referenced by a "danger" sign that appears beyond the [[blast line]]s themselves.
This stage is unique among the ones in ''Smash 64'' in that it features [[walk-off]] blast lines: this is even further referenced by a "danger" sign that appears beyond the [[blast line]]s themselves.


There are three [[Warp Pipe|pipe]]s which characters can warp in between. When standing on a pipe, if the player presses down on the controller, their character will transfer through to another pipe. One of these pipes is on the ground to the right of the stage, and another is on top of the brick platform to the left. There is a third pipe in the chasm, through which a character may come out of, but not enter. Characters are randomly sent to either pipe, although if one pipe is blocked, the character will always come out of the alternate pipe. Additionally, two [[Piranha Plant]]s occasionally come out of the pipes and inflict low damage (5%), but can be knocked away with a powerful attack. The Piranha Plants knock any characters who hit them straight upward with relatively high base knockback albeit extremely low knockback scaling, usually not KOing until very high percentages. They can be used during [[combo]]s or to setup moves. Using the pipes is not typically a reliable strategy, as the player may exit into the abyss, which could lead to the player falling down the bottom [[blast line]] and self-destructing, or at minimum being left open to attack.
There are three [[Warp Pipe|pipe]]s which characters can warp in between. When standing on a pipe, if the player presses down on the controller, their character will transfer through to another pipe, although this doesn't always work in ''Ultimate''. One of these pipes is on the ground to the right of the stage, and another is on top of the brick platform to the left. There is a third pipe in the chasm, through which a character may come out of, but not enter. Characters are randomly sent to either pipe, although if one pipe is blocked, the character will always come out of the alternate pipe. Additionally, two [[Piranha Plant]]s occasionally come out of the pipes and inflict low damage (5%), but can be knocked away with a powerful attack. The Piranha Plants knock any characters who hit them straight upward with relatively high base knockback albeit extremely low knockback scaling, usually not KOing until very high percentages. They can be used during [[combo]]s or to setup moves. Using the pipes is not typically a reliable strategy, as the player may exit into the abyss, which could lead to the player falling down the bottom [[blast line]] and self-destructing, or at minimum being left open to attack.


In the middle of this stage is a fissure, which is the place players can be KO'd by falling down. Above the crevasse is a scale with two soft platforms. It is possible to stand on the two platforms, but the character's weight will unbalance them. If unbalanced too far, the system will break and fall into the crevasse, and then regenerate a few seconds afterwards. This gap is the cause of many [[AI]] flaws.
In the middle of this stage is a fissure, which is the place players can be KO'd by falling down. Above the crevasse is a scale with two soft platforms. It is possible to stand on the two platforms, but the character's weight will unbalance them. If unbalanced too far, the system will break and fall into the crevasse, and then regenerate a few seconds afterwards. This gap is the cause of many [[AI]] flaws.