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|Blue||2%||1.1%||1.7%||Can survive in water, such as in select areas within the [[Subspace Emissary]] or in stages that include water. | |Blue||2%||1.1%||1.7%||Can survive in water, such as in select areas within the [[Subspace Emissary]] or in stages that include water. | ||
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|White||6%||3.7%||4.9%||Deals [[darkness|poison]] damage, triple the amount of other Pikmin, and can easily rack up 30% damage or more if allowed to do so. Travels very fast and very far when thrown; easier to land a hit but also easier to toss off the stage by accident. | |White||6%||3.7%||4.9%||Deals [[darkness|poison]] damage, around triple the amount of other Pikmin, and can easily rack up 30% damage or more if allowed to do so. Travels very fast and very far when thrown; easier to land a hit but also easier to toss off the stage by accident. | ||
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|Purple||6%||6.5%||4.6%||Instead of latching onto opponents, Purple Pikmin simply ram into them and deal damage once. Low knockback but enough to flinch and mix-up a character expecting to run through Olimar's attack unencumbered. Can be used to [[gimp]] opponents off-stage. | |Purple||6%||6.5%||4.6%||Instead of latching onto opponents, Purple Pikmin simply ram into them and deal damage once. Low knockback but enough to flinch and mix-up a character expecting to run through Olimar's attack unencumbered. Can be used to [[gimp]] opponents off-stage. |
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