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==Effects when thrown by color== | ==Effects when thrown by color== | ||
{|class="wikitable" | {|class="wikitable" | ||
!Color!!colspan= | !Color!!colspan=3|Damage per hit!!Effects | ||
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!!!SSBB!!SSB4!! | !!!SSBB!!SSB4!!SSBU!! | ||
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|Red||2%||1.1%||No special characteristics other than dealing [[flame]] damage, so the latched character should avoid passing too close to a [[Blast Box]]. | |Red||2%||1.1%||1.7%||No special characteristics other than dealing [[flame]] damage, so the latched character should avoid passing too close to a [[Blast Box]]. | ||
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|Yellow||2%||1.1%||When thrown, travels slower and in a higher arc than other Pikmin, which can make it easier or harder to land a hit. Deals [[electric]] damage when latched. | |Yellow||2%||1.1%||1.7%||When thrown, travels slower and in a higher arc than other Pikmin, which can make it easier or harder to land a hit. Deals [[electric]] damage when latched. | ||
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|Blue||2%||1.1%||Can survive in water, such as in select areas within the [[Subspace Emissary]] or in stages that include water. | |Blue||2%||1.1%||1.7%||Can survive in water, such as in select areas within the [[Subspace Emissary]] or in stages that include water. | ||
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|White||6%||3.7%||Deals [[darkness|poison]] damage, triple the amount of other Pikmin, and can easily rack up 30% damage or more if allowed to do so. Travels very fast and very far when thrown; easier to land a hit but also easier to toss off the stage by accident. | |White||6%||3.7%||4.9%||Deals [[darkness|poison]] damage, triple the amount of other Pikmin, and can easily rack up 30% damage or more if allowed to do so. Travels very fast and very far when thrown; easier to land a hit but also easier to toss off the stage by accident. | ||
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|Purple||6%||6.5%||Instead of latching onto opponents, Purple Pikmin simply ram into them and deal damage once. Low knockback but enough to flinch and mix-up a character expecting to run through Olimar's attack unencumbered. Can be used to [[gimp]] opponents off-stage. | |Purple||6%||6.5%||4.6%||Instead of latching onto opponents, Purple Pikmin simply ram into them and deal damage once. Low knockback but enough to flinch and mix-up a character expecting to run through Olimar's attack unencumbered. Can be used to [[gimp]] opponents off-stage. | ||
|} | |} | ||
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