Pikmin Throw: Difference between revisions

Line 25: Line 25:
==Effects when thrown by color==
==Effects when thrown by color==
{|class="wikitable"
{|class="wikitable"
!Color!!colspan=2|Damage per hit!!Effects
!Color!!colspan=3|Damage per hit!!Effects
|-
|-
!!!SSBB!!SSB4!!
!!!SSBB!!SSB4!!SSBU!!
|-
|-
|Red||2%||1.1%||No special characteristics other than dealing [[flame]] damage, so the latched character should avoid passing too close to a [[Blast Box]].
|Red||2%||1.1%||1.7%||No special characteristics other than dealing [[flame]] damage, so the latched character should avoid passing too close to a [[Blast Box]].
|-
|-
|Yellow||2%||1.1%||When thrown, travels slower and in a higher arc than other Pikmin, which can make it easier or harder to land a hit. Deals [[electric]] damage when latched.
|Yellow||2%||1.1%||1.7%||When thrown, travels slower and in a higher arc than other Pikmin, which can make it easier or harder to land a hit. Deals [[electric]] damage when latched.
|-
|-
|Blue||2%||1.1%||Can survive in water, such as in select areas within the [[Subspace Emissary]] or in stages that include water.
|Blue||2%||1.1%||1.7%||Can survive in water, such as in select areas within the [[Subspace Emissary]] or in stages that include water.
|-
|-
|White||6%||3.7%||Deals [[darkness|poison]] damage, triple the amount of other Pikmin, and can easily rack up 30% damage or more if allowed to do so. Travels very fast and very far when thrown; easier to land a hit but also easier to toss off the stage by accident.
|White||6%||3.7%||4.9%||Deals [[darkness|poison]] damage, triple the amount of other Pikmin, and can easily rack up 30% damage or more if allowed to do so. Travels very fast and very far when thrown; easier to land a hit but also easier to toss off the stage by accident.
|-
|-
|Purple||6%||6.5%||Instead of latching onto opponents, Purple Pikmin simply ram into them and deal damage once. Low knockback but enough to flinch and mix-up a character expecting to run through Olimar's attack unencumbered. Can be used to [[gimp]] opponents off-stage.
|Purple||6%||6.5%||4.6%||Instead of latching onto opponents, Purple Pikmin simply ram into them and deal damage once. Low knockback but enough to flinch and mix-up a character expecting to run through Olimar's attack unencumbered. Can be used to [[gimp]] opponents off-stage.
|}
|}