Tier list: Difference between revisions

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Controversy arises periodically over the existence of tiers, most notably during the "tier wars" at [[GameFAQs]] and [[Smashboards]].  Some smashers, called "anti-tiers," argue that every character can be played equally well.  In support of this argument, they claim that the tier list creates a cycle in which players choose only higher-tiered characters, and thus only those characters develop an advanced [[metagame]], thereby reinforcing the tier list.
Controversy arises periodically over the existence of tiers, most notably during the "tier wars" at [[GameFAQs]] and [[Smashboards]].  Some smashers, called "anti-tiers," argue that every character can be played equally well.  In support of this argument, they claim that the tier list creates a cycle in which players choose only higher-tiered characters, and thus only those characters develop an advanced [[metagame]], thereby reinforcing the tier list.


The removal of many [[Techniques|advanced techniques]] from Melee in Brawl has led many to believe that Brawl is balanced enough not to warrant a tier list. [[Masahiro Sakurai]]'s statement that he does not want [[Super Smash Bros]] to be competition-driven[http://www.n-sider.com/articleview.php?articleid=637] also appears to have encouraged anti-tier sentiments and anti-competition sentiments in general. Anti-tiers often use the phrase "Tiers R 4 Queers" when defending the proposal against the tier lists.
The removal of many [[Techniques|advanced techniques]] from Melee in Brawl has led many to believe that Brawl is balanced enough not to warrant a tier list. [[Masahiro Sakurai]]'s statement that he does not want [[Super Smash Bros]] to be competition-driven[http://www.n-sider.com/articleview.php?articleid=637] also appears to have encouraged anti-tier sentiments and anti-competition sentiments in general.


The unanimous consensus of competitive players is that tiers do exist.  They argue that it would be almost impossible to balance a game of unlike characters; without specific redesign, characters would have the tendency to fall into tiers by dint of their myriad variables (differing attack power, running speed, etc.).  Furthermore, the developers cannot foresee top-level strategies, and thus even their deliberate efforts could fail to balance the game at a professional level.  Years of empirical results support this conclusion as well; national tournament-winners of [[Melee]] almost always use [[Marth]], [[Fox]], [[Falco]] and [[Sheik]].
The unanimous consensus of competitive players is that tiers do exist.  They argue that it would be almost impossible to balance a game of unlike characters; without specific redesign, characters would have the tendency to fall into tiers by dint of their myriad variables (differing attack power, running speed, etc.).  Furthermore, the developers cannot foresee top-level strategies, and thus even their deliberate efforts could fail to balance the game at a professional level.  Years of empirical results support this conclusion as well; national tournament-winners of [[Melee]] almost always use [[Marth]], [[Fox]], [[Falco]] and [[Sheik]].
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