Sheik (SSBB): Difference between revisions

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*{{buff|First hit of forward smash has a 0.5x SDI multiplier and the second hit of forward smash has increased knockback (growth 70 → 100), making it slightly stronger despite its lower damage. The second hit also has less startup lag (frame 27 → 26).}}
*{{buff|First hit of forward smash has a 0.5x SDI multiplier and the second hit of forward smash has increased knockback (growth 70 → 100), making it slightly stronger despite its lower damage. The second hit also has less startup lag (frame 27 → 26).}}
*{{buff|Introduction of [[DACUS]] gives Sheik an additional approach and KO option in her [[up smash]]. Up smash also has less startup lag (frame 12 (hit 1), 14 (hit 2) → 11/13).}}
*{{buff|Introduction of [[DACUS]] gives Sheik an additional approach and KO option in her [[up smash]]. Up smash also has less startup lag (frame 12 (hit 1), 14 (hit 2) → 11/13).}}
*{{nerf|Up smash is much weaker, especially the sourspot, whose hitbox also has a less favourable diagonal trajectory rather than a vertical trajectory, and deals less damage (16% → 12%). It also has a 1.50x SDI multiplier and more end lag (FAF 40 → 53).}}
*{{nerf|Up smash is much weaker, especially the sourspot, whose hitbox also has a less favourable diagonal trajectory rather than a vertical trajectory, and deals less damage (16% → 12%). It also has a 1.5x SDI multiplier and more end lag (FAF 40 → 53).}}
*{{buff|Down smash can now hit twice, allowing it to deal up to 23% uncharged. It also has less startup lag (frame 5 (hit 1), frame 16 (hit 2), frame 22 (hit 3) → 4/14/21) and the second hit also has greater knockback.}}
*{{buff|Down smash can now hit twice, allowing it to deal up to 23% uncharged. It also has less startup lag (frame 5 (hit 1), frame 16 (hit 2), frame 22 (hit 3) → 4/14/21) and the second hit also has greater knockback.}}
*{{nerf|Down smash no longer has IASA frames giving it more end lag (FAF 46 → 49).}}
*{{nerf|Down smash no longer has IASA frames giving it more end lag (FAF 46 → 49).}}
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