Shadow Moses Island: Difference between revisions

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Playing 15 matches on this stage is one of three ways to [[Unlockable character|unlock]] {{SSBB|Snake}} in ''Brawl''.
Playing 15 matches on this stage is one of three ways to [[Unlockable character|unlock]] {{SSBB|Snake}} in ''Brawl''.


==Stage description==
==Stage overview==
The stage features giant watchtowers as destructible walls, as well as a spotlight that generates the infamous "!" over a player's head and the also infamous "Discovery" sound if it shines on them (although it does not affect the players, and it is not meant to be a threat). The stage also features a random Metal Gear that will occasionally appear in the background: [[Metal Gear REX]], [[Metal Gear RAY]], or two [[Gekko]]s. They do not interact with or affect the gameplay, and they do not attack other opponents. When the stage's watchtowers take 72% damage, they are destroyed, which exposes the edges of the stage and makes it more difficult for lighter characters to stay alive. They have two sections each; if the bottom section is destroyed, the top section will collapse as well, but the bottom section can stand without the top. After about a minute or two, a broken watchtower (if the entirely is shattered, not just the top) will resurrect, forcing all edge-bound characters back into the center. However, though generally unknown, most characters can get over the towers by jumping multiple times as a watchtower is resurrected. The walls can also be bypassed by using a [[Warp Star]] near the sides and tilting past them. The characters will remain trapped (and largely unreachable) until the towers are destroyed again.
The stage features giant watchtowers as destructible walls, as well as a spotlight that generates the infamous "!" over a player's head and the also infamous "Discovery" sound if it shines on them (although it does not affect the players, and it is not meant to be a threat). The stage also features a random Metal Gear that will occasionally appear in the background: [[Metal Gear REX]], [[Metal Gear RAY]], or two [[Gekko]]s. They do not interact with or affect the gameplay, and they do not attack other opponents. When the stage's watchtowers take 72% damage, they are destroyed, which exposes the edges of the stage and makes it more difficult for lighter characters to stay alive. They have two sections each; if the bottom section is destroyed, the top section will collapse as well, but the bottom section can stand without the top. After about a minute or two, a broken watchtower (if the entirely is shattered, not just the top) will resurrect, forcing all edge-bound characters back into the center. However, though generally unknown, most characters can get over the towers by jumping multiple times as a watchtower is resurrected. The walls can also be bypassed by using a [[Warp Star]] near the sides and tilting past them. The characters will remain trapped (and largely unreachable) until the towers are destroyed again.


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The exterior of this stage, which is inaccessible in the game by normal ways, can be seen in [http://www.smashbros.com/wii/en_us/movies/movie02.html this video].
The exterior of this stage, which is inaccessible in the game by normal ways, can be seen in [http://www.smashbros.com/wii/en_us/movies/movie02.html this video].
==Tournament legality==
Shadow Moses Island is [[banned stage|banned]] in tournaments because of unfair advantages such as repeated abuse of [[chaingrab]]s against the watchtowers (more notably in the case of King Dedede's chaingrab - against any character with a [[weight]] of more than 87 ({{SSBB|Marth}}'s weight), he can infinitely chaingrab them against the wall and finish with an unavoidable up tilt for a KO), the difficulty of KOing horizontally (meaning that players would have to resort to Star KOs) and the removal of the bottom blast line, thus rendering spikes, edgehogs and similar techniques virtually useless.


==Origin==  
==Origin==  
[[File:ShadowMosesHeliportMGS.png|thumb|left|250px|The nuclear weapons disposal facility as it originally appeared in ''Metal Gear Solid''.]]
[[File:ShadowMosesHeliportMGS.png|thumb|left|250px|The nuclear weapons disposal facility as it originally appeared in ''Metal Gear Solid''.]]
This stage is based on the helipad area just outside the tank hangar of the nuclear weapons disposal facility located on Shadow Moses Island from ''Metal Gear Solid''. It is one of the first areas Snake ventures through in the facility, although it has some differences in ''Brawl'' and ''Ultimate'' such as: no staircases, the truck that was parked in front of the building is gone, and the height of the searchlight towers have been extended. In ''Metal Gear Solid'', the facility's search lights are focused on the helipad itself. If Snake gets into the light, the cover is blown and guards are called to kill him. The searchlights remain focused on him until he finds somewhere to hide. Ever since ''Metal Gear Solid'', when the player would be seen by security the trademark sound would be heard and an exclamation point would be shown over the enemy. If a player gets caught by the search lights in ''Brawl'' and ''Ultimate'', the same sound can be heard, and an exclamation point will appear over the player who got caught. The searchlights will also follow that player for a short time.
This stage is based on the helipad area just outside the tank hangar of the nuclear weapons disposal facility located on Shadow Moses Island from ''Metal Gear Solid''. It is one of the first areas Snake ventures through in the facility, although it has some differences in ''Brawl'' and ''Ultimate'' such as: no staircases, the truck that was parked in front of the building is gone, and the height of the searchlight towers have been extended. In ''Metal Gear Solid'', the facility's search lights are focused on the helipad itself. If Snake gets into the light, the cover is blown and guards are called to kill him. The searchlights remain focused on him until he finds somewhere to hide. Ever since ''Metal Gear Solid'', when the player would be seen by security the trademark sound would be heard and an exclamation point would be shown over the enemy. If a player gets caught by the search lights in ''Brawl'' and ''Ultimate'', the same sound can be heard, and an exclamation point will appear over the player who got caught. The searchlights will also follow that player for a short time.
[[File:MetalGearREXMGS.png|thumb|200px|Metal Gear REX as it originally appeared in ''Metal Gear Solid''.]]
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[[File:MetalGearREXMGS.png|thumb|left|200px|Metal Gear REX as it originally appeared in ''Metal Gear Solid''.]]
In ''Metal Gear Solid'', Snake was first commissioned out of retirement to infiltrate the facility to destroy Metal Gear REX before Liquid Snake could launch its nuke. In ''Metal Gear Solid 2: Sons of Liberty'', the U.S. Marine Corps designed a new Metal Gear called Metal Gear RAY. It was designed as a counter to the immense amount of Metal Gear REX derivatives being constructed around the world. Both Metal Gear REX and Metal Gear RAY have a chance of appearing in the background of this stage; however, Metal Gear RAY never appeared on Shadow Moses Island until ''Metal Gear Solid 4: Guns of the Patriots'', where Snake and Liquid Ocelot fight each other using REX and RAY.
In ''Metal Gear Solid'', Snake was first commissioned out of retirement to infiltrate the facility to destroy Metal Gear REX before Liquid Snake could launch its nuke. In ''Metal Gear Solid 2: Sons of Liberty'', the U.S. Marine Corps designed a new Metal Gear called Metal Gear RAY. It was designed as a counter to the immense amount of Metal Gear REX derivatives being constructed around the world. Both Metal Gear REX and Metal Gear RAY have a chance of appearing in the background of this stage; however, Metal Gear RAY never appeared on Shadow Moses Island until ''Metal Gear Solid 4: Guns of the Patriots'', where Snake and Liquid Ocelot fight each other using REX and RAY.


In ''Metal Gear Solid 4: Guns of the Patriots'', there is a class of mass produced mechas called Gekkos. Unlike REX, Gekkos weren't able to launch nukes, which means that Gekkos aren't true Metal Gears. In ''Guns of the Patriots'', Gekkos appear on Shadow Moses Island. The design of the Gekkos resemble their appearance in ''Guns of the Patriots''; however, ''[[Super Smash Bros. Brawl]]'' was first released on January 31, 2008 in Japan while ''Metal Gear Solid 4'' was released internationally on June 12, 2008, making ''Brawl'' the first game that the Gekkos appeared in.
In ''Metal Gear Solid 4: Guns of the Patriots'', there is a class of mass produced mechas called Gekkos. Unlike REX, Gekkos weren't able to launch nukes, which means that Gekkos aren't true Metal Gears. In ''Guns of the Patriots'', Gekkos appear on Shadow Moses Island. The design of the Gekkos resemble their appearance in ''Guns of the Patriots''; however, ''[[Super Smash Bros. Brawl]]'' was first released on January 31, 2008 in Japan while ''Metal Gear Solid 4'' was released internationally on June 12, 2008, making ''Brawl'' the first game that the Gekkos appeared in.
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==Tournament legality==
Shadow Moses Island is [[banned stage|banned]] in tournaments because of unfair advantages such as repeated abuse of [[chaingrab]]s against the watchtowers (more notably in the case of King Dedede's chaingrab - against any character with a [[weight]] of more than 87 ({{SSBB|Marth}}'s weight), he can infinitely chaingrab them against the wall and finish with an unavoidable up tilt for a KO), the difficulty of KOing horizontally (meaning that players would have to resort to Star KOs) and the removal of the bottom blast line, thus rendering spikes, edgehogs and similar techniques virtually useless.


==Gallery==
==Gallery==
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