Mewtwo (SSB4): Difference between revisions

→‎Moveset: Not all of what you wrote was true I believe.
(→‎Moveset: details on down smash speed and safety.)
(→‎Moveset: Not all of what you wrote was true I believe.)
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|dsmashname= 
|dsmashname= 
|dsmashdmg={{ChargedSmashDmgSSB4|15}}
|dsmashdmg={{ChargedSmashDmgSSB4|15}}
|dsmashdesc=Extends its arm at a diagonal angle toward the ground to emit a blast of dark energy from its fingertip. It is one of the few down smashes that does not hit on both sides, but it is powerful nonetheless, and has the highest knockback scaling out of Mewtwo's entire moveset. It has 22 frames of ending lag, which is the lowest amount out of its smash attacks, and overall one of the fastest smashes in both start and end lag, as it is safe on shields it additionally can be spamable, great for quick hard punish, and has deceptive range. Due to it hitting on frame 21, however, it has the highest amount of start-up lag out of Mewtwo's smashes. It KOs middleweights at 103% while near the edge of Final Destination in the ''3DS'' version, and at 93% in the ''Wii U'' version.
|dsmashdesc=Extends its arm at a diagonal angle toward the ground to emit a blast of dark energy from its fingertip. It is one of the few down smashes that does not hit on both sides, but it is powerful nonetheless, and has the highest knockback scaling out of Mewtwo's entire moveset. It has 22 frames of ending lag, which is the lowest amount out of its smash attacks, and can be interrupted rather early. As its power grants it safety against shields, it is useful for hard punishes and can be spammed rather safely. Due to it hitting on frame 21, however, it has the highest amount of start-up lag out of Mewtwo's smashes. It KOs middleweights at 103% while near the edge of Final Destination in the ''3DS'' version, and at 93% in the ''Wii U'' version.
|nairname= 
|nairname= 
|nairdmg=1% (hits 1-8), 4% (hit 9)
|nairdmg=1% (hits 1-8), 4% (hit 9)
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