Pocket: Difference between revisions

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When Pocket is activated, the Villager is given a few frames of [[intangibility]], and will reach out a short distance forwards in an attempt to grab any [[item]] or [[projectile]] within range, which is then put into storage. Items can be pocketed even in circumstances where they cannot be picked up normally, such as after a [[Bumper]] or [[Spiny Shell]] has been activated. Using the move again will retrieve the stored object. While projectiles are generally pocketable if they are [[reflect]]able, they must also be detached from their user and have their own graphical model (as opposed to being a collection of particle effects), so some projectiles may not be pocketable even though they look like they should be (such as [[Din's Fire]]).
When Pocket is activated, the Villager is given a few frames of [[intangibility]], and will reach out a short distance forwards in an attempt to grab any [[item]] or [[projectile]] within range, which is then put into storage. Items can be pocketed even in circumstances where they cannot be picked up normally, such as after a [[Bumper]] or [[Spiny Shell]] has been activated. Using the move again will retrieve the stored object. While projectiles are generally pocketable if they are [[reflect]]able, they must also be detached from their user and have their own graphical model (as opposed to being a collection of particle effects), so some projectiles may not be pocketable even though they look like they should be (such as [[Din's Fire]]).


Retrieved projectiles are automatically thrown with a 1.9x damage multiplier added to them; in addition, they will follow the trajectory they were traveling at prior to being pocketed, such as Pikachu's {{b|Thunder|Pokémon}} traveling straight down and Yoshi's [[Egg Throw]] following a parabolic arc. Because Pocketed projectiles are nearly twice their original strength, they can easily secure KOs at mid percentages, and even instantly shatter full [[shield]]s. However, as of version [[1.1.3]], pocketing and throwing a teammate's projectile deals only 0.5x the original damage, preventing abusive strategies.
Retrieved projectiles are automatically thrown with a 1.9x damage multiplier added to them; in addition, they will follow the trajectory they were traveling at prior to being pocketed, such as Pikachu's {{b|Thunder|Pokémon}} traveling straight down and Yoshi's [[Egg Throw]] following a parabolic arc. Because pocketed projectiles are nearly twice their original strength, they can easily secure KOs at mid percentages, and even instantly shatter full [[shield]]s. However, as of version [[1.1.3]], pocketing and throwing a teammate's projectile deals only 0.5x the original damage, preventing abusive strategies.


Retrieved items will appear in the Villager's hand and can be used as normal. If a pocketed item normally has an immediate effect when picked up, it will activate immediately once retrieved; this can allow the player to store items such as [[Food]], [[Warp Star]]s, or {{b|Hammer|item}}s for later use. Collectibles like [[trophies]], [[CD]]s and [[Custom Part]]s can be pocketed, but they will only count to the player's [[Vault]] data if the Villager retrieves them. Pocketed objects are lost if they are not retrieved after thirty seconds, the Villager enters a [[door]], or the Villager is KOed; in the case of collectibles, they will not be added to the player's Vault data.
Retrieved items will appear in the Villager's hand and can be used as normal. If a pocketed item normally has an immediate effect when picked up, it will activate immediately once retrieved; this can allow the player to store items such as [[Food]], [[Warp Star]]s, or {{b|Hammer|item}}s for later use. Collectibles like [[trophies]], [[CD]]s and [[Custom Part]]s can be pocketed, but they will only count to the player's [[Vault]] data if the Villager retrieves them. Pocketed objects are lost if they are not retrieved after thirty seconds, the Villager enters a [[door]], or the Villager is KOed; in the case of collectibles, they will not be added to the player's Vault data.
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Due to the move's temporary intangibility, using the move can give the illusion that a [[Final Smash]] has been pocketed; in reality, it simply causes the Villager to avoid the attack.
Due to the move's temporary intangibility, using the move can give the illusion that a [[Final Smash]] has been pocketed; in reality, it simply causes the Villager to avoid the attack.
In ''[[Super Smash Bros. Ultimate]]'', Villager's [[grab]] will Pocket items if the net falls on them. Items stored this way can be taken out and used in the same way as items pocketed normally.


==Customization==
==Customization==
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