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Serpent King (talk | contribs) (This has gone on for long enough I think. Think we'll just keep this as is for now) |
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The exact results of moveset swapping can vary; while some characters can impersonate others with relatively little trouble (most commonly [[clone]]s or semi-clones, such as [[Fox]] and [[Falco]]), a majority of combinations are extremely unstable, often crashing the game whenever an attack is inputted, or even by merely attempting to load the character. | The exact results of moveset swapping can vary; while some characters can impersonate others with relatively little trouble (most commonly [[clone]]s or semi-clones, such as [[Fox]] and [[Falco]]), a majority of combinations are extremely unstable, often crashing the game whenever an attack is inputted, or even by merely attempting to load the character. | ||
In ''Melee'', move-swapped characters retain their body proportions and simply rotate their bones to match the new animations; for example, {{SSBM|Donkey Kong}}'s legs would pass through platforms if he was given the moveset of someone like {{SSBM|Jigglypuff}}. However, in ''Brawl'' and after, characters change body shape to match their new animations, leading to unique distortions; for example, a character with short legs such as {{ | In ''Melee'', move-swapped characters retain their body proportions and simply rotate their bones to match the new animations; for example, {{SSBM|Donkey Kong}}'s legs would pass through platforms if he was given the moveset of someone like {{SSBM|Jigglypuff}}. However, in ''Brawl'' and after, characters change body shape to match their new animations, leading to unique distortions; for example, a character with short legs such as {{SSB4|Mario}} would have his limbs stretched if given the moveset of a tall character such as {{SSB4|Captain Falcon}}. | ||
If the character used has loose hair, a dress, or the like, it will remain stiff if the animations do not include it. This extends to all parts of a character; for example, Mario's ring fingers will remain "closed" when using {{SSBB|Yoshi}}'s three-fingered animations. | If the character used has loose hair, a dress, or the like, it will remain stiff if the animations do not include it. This extends to all parts of a character; for example, Mario's ring fingers will remain "closed" when using {{SSBB|Yoshi}}'s three-fingered animations. |
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