List of SSB4 Music (Fire Emblem series): Difference between revisions

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===Origin===
===Origin===
''Fight 1'' is, as its title implies, a remix of the battle music in ''Fire Emblem Gaiden''. It may have been used for the [[Coliseum]] stage because it plays in the Arenas in ''Fire Emblem: The Sacred Stones''.
"Fight 1" is, as its title implies, a remix of the battle music in ''Fire Emblem Gaiden''. It may have been used for the [[Coliseum]] stage because it plays in the Arenas in ''Fire Emblem: The Sacred Stones''.
===Composition & Arrangements===
===Composition & Arrangements===
Source: Fire Emblem Gaiden
Source: Fire Emblem Gaiden
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===Origin===
===Origin===
A Latin-style remix of music from ''Fire Emblem Gaiden'' that plays during the mission when the player plays as the character Celica for the first time, with the ''Fire Emblem'' main theme integrated.
A Latin-style remix of music from ''Fire Emblem Gaiden'' that plays during maps in which the player uses Celica's army, with the ''Fire Emblem'' main theme integrated.
===Composition & Arrangements===
===Composition & Arrangements===
Source: Fire Emblem Gaiden
Source: Fire Emblem Gaiden
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===Origin===
===Origin===
This theme is a remix and medley of certain themes from ''Fire Emblem: Mystery of the Emblem'', starting with the Advance theme when the player can freely move their units across the map, then rock-themed arrangements of Attack and Defense themes, respectively when players are in the midst of battling and during the midst of the enemy's turn to move its units, before segueing into a dramatic remix of the main Fire Emblem theme for its finale.
This theme is a remix and medley of certain themes from ''Fire Emblem: Mystery of the Emblem'', starting with the "Advance" theme when the player can freely move their units across the map, then rock-themed arrangements of "Attack" and "Defense" themes, respectively when players are in the midst of battling and during the midst of the enemy's turn to move its units, before segueing into a dramatic remix of the main Fire Emblem theme for its finale.
===Composition & Arrangements===
===Composition & Arrangements===
Source: Fire Emblem (Series)
Source: Fire Emblem (Series)
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===Origin===
===Origin===
This particular theme is an arrangement of several different themes played across different games within the series whenever the player recruits new characters to fight for their side; it begins with an orchestrated remix of "Together We Ride," originating from the first game in the series, ''Fire Emblem: Shadow Dragon and the Blade of Light'', interlaced with elements of the opening of "Comrades," the recruitment theme used in ''The Sacred Stones'', before transitioning to the remainder of the melody; lastly, the final themes used in the medley is "Join Us" from ''Genealogy of the Holy War'', ''Thracia 776'', and ''The Binding Blade'' before shifting back to "Together We Ride."
This particular theme is an arrangement of several different themes played across different games within the series whenever the player recruits new characters to fight for their side; it begins with an orchestrated remix of "Meeting Theme" (also known as "Together, We Ride!" in ''The Blazing Blade'' and "Come, Join Us" in ''Shadow Dragon''), originating from the first game in the series, ''Fire Emblem: Shadow Dragon and the Blade of Light'', interlaced with elements of the opening of "Comrades," the recruitment theme used in ''The Sacred Stones'', before transitioning to the remainder of the melody; lastly, the final themes used in the medley is "Join Us" from ''Genealogy of the Holy War'', ''Thracia 776'', and ''The Binding Blade'' before shifting back to "Meeting Theme".


===Composition & Arrangements===
===Composition & Arrangements===
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===Origin===
===Origin===
This track, imported from ''Brawl'', is a remix of themes from ''Fire Emblem: Rekka No Ken'', otherwise known as ''Fire Emblem'' in the rest of the world: a pair of battle themes whenever units attacked their foes, followed by the game's theme whenever certain bosses attacked or would attack playable characters.
This track, imported from ''Brawl'', is a remix of themes from ''Fire Emblem: Rekka no Ken'', otherwise known as ''Fire Emblem'' in the rest of the world: a pair of battle themes whenever units attacked their foes ("Strike"), followed by the game's theme whenever certain bosses are attacked by or would attack playable characters ("Rise to the Challenge").


===Composition & Arrangements===
===Composition & Arrangements===
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===Origin===
===Origin===
Another one of ''Brawl'''s returning themes, this track debuted in ''Fire Emblem: The Sacred Stones'', played during the combat preparations screen, in which players could select their units and weapons, survey the map terrain, and otherwise get everything set up before starting a new level.
Another one of ''Brawl''{{'}}s returning themes, this track debuted in ''Fire Emblem: The Sacred Stones'', played during the combat preparations screen, in which players could select their units and weapons, survey the map terrain, and otherwise get everything set up before starting a new level (in the English version of ''The Sacred Stones'', it is called "Combat Preparation", but its Japanese name, 進撃準備, translates closer to "Prepare to Advance").


===Composition & Arrangements===
===Composition & Arrangements===
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===Origin===
===Origin===
This track returns from ''Super Smash Bros. Brawl'', which in turn, ported it directly from ''Fire Emblem: Path of Radiance'', from which it played during several missions late in the story.
This track returns from ''Super Smash Bros. Brawl'', which in turn, ported it directly from ''Fire Emblem: Path of Radiance'', from which it played during several missions late in the story (in the English version of ''Path of Radiance'', it is called "Crimea Attacks", and in the Japanese version it is called "Crimea Army Sortie"<!--Japanese FE9 uses English names for its song titles-->).
===Composition & Arrangements===
===Composition & Arrangements===
Source: Fire Emblem: Path of Radiance
Source: Fire Emblem: Path of Radiance
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===Origin===
===Origin===
This track is taken directly from the theme used in ''Fire Emblem: Path of Radiance'' and its sequel, ''Fire Emblem: Radiant Dawn'' (as '''Unstoppable Destiny'''), which played whenever the [[Black Knight]] did battle. This track previously appeared in ''Super Smash Bros. Brawl''.
This track is taken directly from the theme used in ''Fire Emblem: Path of Radiance'' (known as "Against the Black Knight" in the English version of ''Path of Radiance'', but "Against the Dark Knight in the Japanese version)<!--Japanese FE9's song names are all in English-->, which played whenever the [[Black Knight]] did battle. This track previously appeared in ''Super Smash Bros. Brawl''.


====Composition & Arrangements====
====Composition & Arrangements====
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===Origin===
===Origin===
Known as 'Eternal Bond' in ''Fire Emblem: Radiant Dawn'', this theme plays during map screens for Ike and the Greil Mercenaries in Part 3, from Chapter 4 to the end of Part 3.
Known as "Eternal Bond" in ''Fire Emblem: Radiant Dawn'', this theme plays during map screens for Ike and the Greil Mercenaries in Part 3, from Chapter 4 to the end of Part 3.
===Composition & Arrangements===
===Composition & Arrangements===
Source: Fire Emblem: Radiant Dawn
Source: Fire Emblem: Radiant Dawn
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===Origin===
===Origin===
''The Devoted'' is a piece taken directly from ''Fire Emblem: Radiant Dawn''. In the third part of ''Radiant Dawn'', it is used as the battle theme of the Greil Mercenaries.
"The Devoted" is a piece taken directly from ''Fire Emblem: Radiant Dawn''. In the third part of ''Radiant Dawn'', it is used as the battle theme of the Greil Mercenaries.
===Composition & Arrangements===
===Composition & Arrangements===
Source: Fire Emblem: Radiant Dawn
Source: Fire Emblem: Radiant Dawn
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===Origin===
===Origin===
''Duty'' plays in some of the earlier chapters of ''Fire Emblem Awakening'', most notably during the chapter in [[Arena Ferox]] in which Chrom fights [[Lucina|"Marth"]] and his army. Like most battle themes in ''Awakening'', the normal version plays on the map screen while the ''Ablaze'' variant plays during the battle screens. This song is ported directly from ''Fire Emblem Awakening''.
"Duty" plays in some of the earlier chapters of ''Fire Emblem Awakening'', most notably during the chapter in [[Arena Ferox]] in which Chrom fights [[Lucina|"Marth"]] and his army. Like most battle themes in ''Awakening'', the normal version plays on the map screen while the "Ablaze" variant plays during the battle screens. This song is ported directly from ''Fire Emblem Awakening''.


===Composition & Arrangements===
===Composition & Arrangements===
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===Origin===
===Origin===
''Conquest'' plays when revisiting previous areas to fight off Risen outbreaks or StreetPass challengers in ''Fire Emblem Awakening''. Like most battle themes in ''Awakening'', the normal version plays on the map screen while the ''Ablaze'' variant plays during the battle screens. This song is ported directly from ''Fire Emblem Awakening''.
"Conquest" plays when revisiting previous areas to fight off Risen outbreaks or StreetPass challengers in ''Fire Emblem Awakening''. Like most battle themes in ''Awakening'', the normal version plays on the map screen while the "Ablaze" variant plays during the battle screens. This song is ported directly from ''Fire Emblem Awakening''.
===Composition & Arrangements===
===Composition & Arrangements===
Source: Fire Emblem Awakening
Source: Fire Emblem Awakening
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===Origin===
===Origin===
This piece, ''Id (Purpose)'', is taken directly from ''Fire Emblem Awakening'', in which it plays during the final battle. It is one of many variations of [[Robin]]'s theme, ''Id''. The theme was shortened in both versions of SSB4.
This piece, "Id (Purpose)", is taken directly from ''Fire Emblem Awakening'', in which it plays during the final battle. It is one of many variations of [[Robin]]'s theme, "Id". The theme was shortened in both versions of SSB4.
===Composition & Arrangements===
===Composition & Arrangements===
Source: Fire Emblem Awakening
Source: Fire Emblem Awakening
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===Origin===
===Origin===
''{{s|fireemblemwiki|Lost in Thoughts All Alone}}'' is the main theme of ''Fire Emblem Fates'', from which the song is directly taken. The song plays during the credits of said game. The English version is sung by Rena Strober, and the Japanese version is sung by Renka. This song is originally six minutes long, but in ''Super Smash Bros. 4'' it is shortened to two and a half minutes. Notably, the Conquest verse of the song is omitted.
"{{s|fireemblemwiki|Lost in Thoughts All Alone}}" is the main theme of ''Fire Emblem Fates'', from which the song is directly taken. The song plays during the credits of said game. The English version is sung by Rena Strober, and the Japanese version is sung by Renka. This song is originally six minutes long, but in ''Super Smash Bros. 4'' it is shortened to two and a half minutes. Notably, the Conquest verse of the song is omitted.


===Composition & Arrangements===
===Composition & Arrangements===
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===Origin===
===Origin===
''{{s|fireemblemwiki|Lost in Thoughts All Alone}}'' is the main theme of ''Fire Emblem Fates''. It plays in the credits of said game. This is a remixed version of the song, without any vocals.
"{{s|fireemblemwiki|Lost in Thoughts All Alone}}" is the main theme of ''Fire Emblem Fates''. It plays in the credits of said game. This is a remixed version of the song, without any vocals.


===Composition & Arrangements===
===Composition & Arrangements===
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