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Stamina can potentially appear in {{for3ds}} as a possible Final Battle in [[Smash Run]]. This is the only way to play with Stamina rules in ''for 3DS''. | Stamina can potentially appear in {{for3ds}} as a possible Final Battle in [[Smash Run]]. This is the only way to play with Stamina rules in ''for 3DS''. | ||
In ''Ultimate'', Stamina is available as a standard rule option which can be combined with [[Time]] and [[Stock]]. [[KO|KO'd]] characters only enter their motionless defeated pose when they have lost their last stock; prior to that, losing all HP causes an instant KO and [[revival platform|respawn]]. | In ''Ultimate'', Stamina is available as a standard rule option which can be combined with [[Time]] and [[Stock]]. [[KO|KO'd]] characters only enter their motionless defeated pose when they have lost their last stock; prior to that, losing all HP causes an [[instant KO]] and [[revival platform|respawn]]. | ||
[[Healing]] items and moves cannot heal a player's HP past their starting amount. | [[Healing]] items and moves cannot heal a player's HP past their starting amount. |
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